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Re: Rigging for UT3 3ds Max
Reply by
Rumkugel
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Mar 2008
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Technical Talk
ActorX should be available for other applications such as maya or xsi, if you´re not familiar with 3dsmax. Check out UDN.
Re: CREATURE WORKSHOP MODELLING I released!
Reply by
peanut
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Aug 2005
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3D Art Showcase & Critiques
Congrats, looks terrific, i will take a good look at it, all done in 3dsmax over that. well done and thanks
2 results
Re: Modeler Questions
Reply by
Joseph Silverman
·
May 2007
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Technical Talk
Target weld, collapse, and/or Make Planar might all do what you want, if you're using 3dsmax.
Re: Exporting hundreds of object to separate FBX-files in 3ds max?
Reply by
poopipe
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Aug 2013
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Technical Talk
very simple script here's one with a gui http://www.scriptspot.com/3ds-max/scripts/mass-exporting-of-selected-objects-in-3dsmax
Re: Edit
Reply by
Pastat7
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Jan 2014
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Dota 2
Try this, when you import original weapon to 3dsmax delete everything but the pivot, then attach your weapon to it. Then the default material will change.
Re: [3ds Max tool] Polyline Pro
Reply by
miauu
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Nov 2015
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Home
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Technical Talk
nyx702 3ds Max is not supported because the script makes some calculations that(in 3dsMax 2012) can't be done in the way I want.
2 results
Re: exporting from 3ds max to substance and preserving subobject names
Reply by
NicolasW
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Apr 2015
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Adobe Substance
FBX should work fine, can you describe the vertex normal problem ? Also which version (of 3dsmax) are you using ?
Re: What is your prefeered UV unwrapping application?
Reply by
jonas_molgaard
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Aug 2016
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Technical Talk
So u mean i can cut the seams in 3dsmax and then use zbrush to pack and relax uv layout? Is that the purpose of this flow?
4 results
Re: Max 2010 - Performance
Reply by
pior
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Dec 2009
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Technical Talk
A quick reminder : "Never switch to a new 3DSMax release before the first service pack is out." No matter what the IT guy says ...
3 results
Re: [Finished] Crossbow
Reply by
MarcoAntonio
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Mar 2018
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3D Art Showcase & Critiques
Today I have made a basic High poly model inside 3dsmax. Now I will export it to zbrush to refine details.
2 results
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