When I put the subdivisions of my model on 3, this happens: On 2 it's fine but it gets only worse after 3. Group loops were used on the mouth section. Is there a way to fix this?
I think a group of us watched this 3 times in a row yesterday at work. And then I watched it 3 more times during the course of the day. Well done and inspiring.
Have the same problem on my Marmoset 3 test mesh. No overlaping uv's or so. Marmoset 3: In Substance Painter (with no cage), I haven't got any artifact:
Also liking 1 and 3 - specifically handle and pommel of 1, crossguard and blade of 3. Prehaps round off the gradient into the blade's point rather than the sharp bevel that's there currently?
no kidding. they used to have it, but stripped it out for some reason. You could use 3 scalars, use those in kismet, and then append them into a 3-channel vector in the material though