The reference mesh broadsword on your download link has 3 bones, hence mine has also 3, is that normal ? Apparently, in the SDK, the broadsword has 2 bones...
I don't know if unity can handle this, but the reflections in Dead Space 3 were nice! http://simonschreibt.blogspot.de/2013/03/dead-space-3-diffuse-reflections.html
Hey guys I finished this 3 weeks ago, I didn't share it because it is a contest after all. I finished all of this in 3 weeks precisely, just wanted to show everybody.
When I put the subdivisions of my model on 3, this happens: On 2 it's fine but it gets only worse after 3. Group loops were used on the mouth section. Is there a way to fix this?
@polymath256 Just to be sure, are you setting the model to unlit? Vertex colors multiplied over an existing lighting/shading model can be quite dark. Here's a video from an old Playstation Underground disc that shows how they applied vertex colors to light scenes in Tomb Raider 3 (starting at 3:53):…
I think a group of us watched this 3 times in a row yesterday at work. And then I watched it 3 more times during the course of the day. Well done and inspiring.