Starting January 20th, 2014 this contest will be a 4 week affair where artists will be tasked with creating a single mini-putt hole (and a custom golf ball if you'd like!) using Havok's Project Anarchy tools. That's right! Not only will you be creating game art, but you will be designing your own mini-golf level and put it…
I can personally see that this might work, if they put up some set rules for how the rating could happen. An obviously one would be if you team kill a teammate once, you could get a light downrate, however if you do it more then once, the bad rating will increase more and more (1*2=2*2=4*2=8*2 ect). And this is not just a…
I've been bashing my head against the wall trying to figure out what it is that I'm doing wrong. I'm trying to bake out some AO for a lo-poly character and I always get a faceted result, like I have all my edges set to hard edges (no smoothing groups). I've done this a tonne of times in the past with far less dense mesh…
I was going to do an updated fly-thru video but since changing certain settings, I am having some situations where things get really dark during parts of the fly-thru and u can't see what i'm trying to show. it's the exposure settings and i'm sure you can control that stuff in matinee but i do not have the opportunity to…
if thats the case just try to concentrate on video card - and a mobo that can use DDR3. So if AMD is really cheap there, get the AM3 socket -- I think that is the DDR3, get the nice mobo and the cheaper CPU, IMO when using AMD. Usually the cheaper versions of a run of CPU's are the best ones for overclocking - such as the…
hello, my 2 cents on top of the help given: island - does not look like the concept, does not have the mood. you see the rocks in the concept? there are colour shifts in hue and saturation. yours is just a flat out texture overlay with single colour and flat lighting. - work on the textures, and learn how to light the…
Unless you're absurdly good at what you do and you're only planning on working at super high end AAA studios, you're probably not going to get a job that's as narrow as texture painting or character sculpting without having additional responsibilities. That in mind, it's definitely a good idea to narrow your focus to one…
@apollo580: thanks! So regarding the tiling, this is normal the textures start off very small, this depends on the number of rows/columns chosen and the input/output aspect ratios and is also due to the fact that hair clump textures occupy a relatively small space (horizontally) in their own texture space. Once you have…
Hey guys, I just wanted to show something I had been working on about three weeks for a university assignment. I explained a lot of the circumstances in the YouTube description. http://youtu.be/fg4-HUQpNqo What I wanted to know is what would anyone like to see done with the Temple of Time area? I had a lot of fun just…
Welcome fellow Polycounters! As DOTA2 related contests are no more and final exams ongoing my brain demands FREEDOM. Thus, I have realised that there's one more thing that may or may not be nifty to polish. I present you zee awfulness, zee cruelty and zee madness of Scholar's Sentiment set for Templar Assassin. Steam…