Hello Polycount, it's been years since I've been around. I'm sorry if I may have posted this in the wrong forum. Things look different nowadays. I am not very skilled in Maya, I am a 3ds guy. Nor do I really have a lot of skill in rigging, but I know enough to get by. I have a character that is about 6'4", and I would like…
Hi Polycount: I'm writing up a draft of 2 Cover Letters for two separate game teams at a large development studio, both Character Artist positions. Part of my confidence going into this is that someone from said company, who I met originally at SIGGRAPH this year, told me to apply now even though I was still in my 4th year…
Step 1 : do some research, meaning reading manufacturer info and user reviews. Step 2 : do the thing you want to do with the resources you have at your disposal. Step 3 : if you aren't satisfied with the results, post them online for people to have a look and give you advice based on their own experience, or bring them to…
let's be kind, people. not all forums have as rigorously maintained forum culture and etiquette as ours (ahem) big posts from the heavy boys at CA tend to bring out all the gibbering love fest-style posts... not far from what happens when someone like Hawkprey dumps a bunch of work here, though admittedly people here are a…
I think what your going to find is that its a circular battle as most people in your situation have done the same tactic, only to discover props is just as hard because its a skill everyone can do and most people who can model will do it well. There's more jobs with props/environments, but also more competition that is…
@Ashervisalis My first post on Q2pmp (polycount's forerunner) was met with the founder of this site calling my work utter dogshit. Later on, I was also treated to a critique by Paul steed (or id fame) calling my work garbage. May he rest in peace. So, I frankly find the current crop of "don't even nudge my feelings in the…
Yes, technically there are post processing things on it at the moment, for example the HDR bloom Unreal has enabled pretty much by default. :D But what I meant was, I don't know what I will use in the end. Extreme post processing CAN look really cool, especially for something like this. I might keep it low-key too. There's…
I think many of you will be happy to hear that we both have decided to release the UDK level and package once we're done with it. :) I have learnt a great deal by just opening other levels, studying them and essentially reverse engineer them. I have learnt more by just studding the materials from Jordan Walkers bathhouse…
[ QUOTE ] [ QUOTE ] Take this example when Ang Lee released the Hulk. The majority hated it because they wanted to see the Hulk destroy things, (mind you, I enjoyed the movie), but Ang Lee was all about 'art', 'presentation of character', and characterization. What he failed to realize is that people just wanted to see an…
Agreed 100%. It's never easy, but everyone started somewhere. You've gotten past the first hurdle by posting some work, and you'll only get better in time. One of the few things that will limit you in developing in 3D is an inability to accept and listen to critique. The rest is down to dedication and practice. As for the…