This i hear happens monthly: https://polycount.com/discussion/238326/the-bi-monthly-environment-art-challenge-march-april-101#latest so i suppose you could go backwards and on your own time do some of the stuff that interests you, no matter how small and eventually make a scene of all of it, perhaps? Practice makes…
Orc Guy Based on feedback reduced the polycount from ~3,700 tris to ~1k. Made head bigger, more of a piggy nose. Same rig, but more hunched over pose. Got Quake Live in the current steam sale and looked into adding custom characters. Importing parts of the existing character models into Blender, it's continuous strip with…
On link below page, press ctrl+F and then search "Panel", at least one example there Subdivision Surface Modeling - polycount also check google as well if needing some more step by step for the baking process, looks like one good tutorial here: ArtStation - Understanding High Poly Floaters for Baking Details
Ever since I joined Polycount, I've been trying to post some animated 3D models from time to time. But because animation is it's own beast (look at the Disney Book: 12 Principles of animation. Or Richard William's The Animator's Survival Kit. It's a very complex subject), I put it aside until I made more 3D models and…
@Wendy de Boer > Some of the issues you've brought up have come to mind, and I realize that Austavin is quite poly heavy, which is why I'm going to make an effort to lower the polycount before exporting the model to a series of md2s. Austavin is currently made up of 1230 patches, which will translate to many more polygons,…
I'd say even if you spend months in reading random posts on Polycount, I am pretty sure you the effects still have benefit your work efficiency (insert polycount smiley) as for the topic, If you are specific about art production, I'd say its great if you play a little bit of every game just to see whats been done out…
Ryan, Its great to see you posting here. Your story is unfortunately all to common in the games industry, abusive incompetent "idea guys" fooling young artists/programmers into working for free on thier never ending ego projects. The more word we can get out about these sort of situations so people know what to look for…
I think it can be distracting, so artists who really want their brand marked into a piece somehow may create a 'stamp-like' symbol to represent them, and include it somewhere 'less' obvious, this can be both less intrusive to the scene, yet rewarding for the observer who are keenly looking at stuff and then realised it's…