I have a scene file with these lightmass settings, and it looks like they're editable through the world settings. But when I add a directional light by hand it doesn't have world settings by default. How do I add whatever parameter to access these?
Is there a way to set the default width of a strip drawn with QuadDraw tool? (Quad Draw tool, ctrl+shitf+drag RMB) The size appears to depend completely on screen space. I'd like to be able to specify a width in units.
By default Use Albedo Alpha is enabled, which uses the alpha channel from the albedo texture. Disable that, and it will use the alpla map you have loaded in the transparency slot.
You can just translate the shader code to Unity. These are not default features in Unreal but made using hlsl and sometimes with a help of blueprints. Good luck anyways. Interesting project.
I noticed that they set the undo to infinite by default instead of 50. I used to set them to 200 for avoiding memory leaks but i don't know if it matters anymore.
Update: Added some concepts. I think I may go with the 2nd one with aviator glasses as they look more interesting than a default-like goggle design. :)
Someone here has def. been playing with it :D edit :\ I only saw it in videos, don't own it myself - but seems to be the default texture when they browse their phones.
Gh33, I just added a mesh with vertex data for the particles. No 'custom' stuff. It's just Doom's default particles. Changed the name for my item, previous was just a filler.