Lot of stuff happened and I put this down for a bit. Picked it back up over the summer and then put it down again for a ramp up at work... Then I paused it again so I could spend 6 weeks making my GF a gameboy game (complete with cartridge, instruction booklet and box) for her Birthday. Learned a lot doing it.…
I am trying to make my first big set and am trying to figure out how to break the chunks up into modular pieces and how to texture them. I want to use a tiling texture as the base and add details with substance painter, but there's too much surface area for the shells to all fit into the 0-1 space and tile. Is it okay…
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Early Environment Concept Art, exploring brutalist and industrialist architecture. The aim was to achieve the imposing feel of a brutalist space while maintaining the detail of an industrial area. The inspiration came largely from Tokyo storm drains Credit: Abraham Richards
For Eyesight / Strain Omega 3 helps reduce eye strain and in general is extremely important to live a healthy life. Salmon, Tuna etc Spinach, Kale have height lutein and zeaxanthin which help against degeneration Carrots and Sweet potatoes beta-carotene Citrus / Vitamin C in general, and Zinc Blueberries and Grapes also…
You're on your way; if you want professional advice.....I'd encourage you to just stay in prop creation zone. Don't take on full environments just yet. I'd challenge yourself to make a messy room (see image). Start with a lot of small props; yet aimed at eventually dropping them into an environment. For now focus on a…
@elios tbh Marmoset is super intuitive and runs really nicely, it does a specific job really well, imo blender : marmoset isn't really a direct comparison. Sure there's overlap, but marmoset was built for realtime viewing and baking originally, it does this super well. Afaik it has features for this that nothing else does.
Hello, I want to start working using my 3D skills. I understand how to work with blender substance painter marmoset toolbug. The problem is that I don't quite understand where I can be useful. My portfolio looks like it's for the gaming industry, but is anyone interested in me without knowledge of the Unreal engine or at…
there's about 50 reasons you'll fall through the floor - the stupid ones are mostly engine version specific (eg. world partition landscapes on 5.3) and in terms of the mesh : Unreal has limited precision on vertex positions (16bit iirc) which means there is a minimum possible distance between verts if you have two vertices…
I really love how her face is looking. I'll just comment on the cards as that's my jam. Looks like you've got some good placement going on so far but I think the textures could be improved. So far, they're all kind of 'samey' and the best way to get variety is to add some negative space (in red) - this will help add depth…