So I'm having this issue. The interesting in this is that it is freezing when I'm playing games, mostly with multi player games (even Quake3 can freeze it lol...), but sometimes with single player games too, and not, when I'm doing cpu and gpu heavy operations like offline rendering or displaying millions of polygons with…
NCsoft is seeking a remote PARTICLE EFFECTS ARTIST for a temporary contract position on the Dungeon Runners development team. The Particle Effects Artist will create brand new particle effects, improve upon existing particle effects, learn a brand new proprietary particle effects editor, and write documentation for the…
More than 4 layers is a must for a lot of objects, I think you should actually default the shader to 9, the bottom layer doesn't need a mask, and then you have two channel packed textures which would be 8 layers. Also in the interface it's quite confusing that you've put the top layer at the bottom, the rest of painter…
This is a huge asset - and you're already being quite optimal with it by not using unique textures/bakes, decals, trim sheets, and some shader work. If you are considering re-adjusting your expectations, ask yourself this: What this would be used for realistically in a production environment? Is it something that's in the…
I think its fine that you're doing this, I would count it as practice and not put it in your portfolio unless you do something very different with it. Just know that quite a few people will also have this exact same piece in their portfolio will be applying for the same jobs you are, about the same time, so do something…
Im guessing the left is 4k, but given the fact its a 1080 render, chances are you would never be able to see the difference as it is pixel bound by the resolution anyways. Im also looking at it on a phone screen. Even on a 4k 75 inch tv, chances are even a fps game asset like this that the player interacted with right up…
Thanks Nostradamus for the input! I placed those graphics in to understand the nuts and bolts of construct 2 (how behaviors, functions act and how they corresponding with mouse clicks,keyboard clicks) I have a few notes on gameplay and will test them out soon and if fun, will integrate it. As of right now I want to get the…
It's UDKGame having different dimensions (and low FOV). Just change default/PIE gametype to UTGame in World Properties. For future reference, if you insist on using your own scale instead of either defaults: With some very basic scripting (assuming you know the bare basics of UScript), you can change the player's size.…
Hell ya! Glad you're excited about it slipsius! The companion question has come up several times. Our lead designer has answered that on our website forum and I'll reiterate what he's said: The Kickstarter companions are more pets than the fully functional versions. We have other types of Golems that you discover later on…
Well, at long last, this project is coming to an end. I have created a lab area that the player starts in, which helps explain why all of the surface roads are blocked. This is what the player sees on loading the map: And here are some other views of the inside of the lab entrance/exit: It looks like I forgot to take some…