Care to share what those elements would be? At this point I am looking for more of a discussion vs feedback. What Mr. Glowacki gave is a great example. Throwing out content ideas, possibly with the opportunity of supporting those ideas as well. For example if castles or magic buildings come to mind when you think fantasy,…
For the record, this was also a claim with the 360 and it never materialised (also the 'install to HDD and play whilst installing never materialised properly either). The reality is that this is almost never the case. You generally need a fairly large chunk of the game content installed before you can play anything. More…
From your mention of UV splits and padding, I believe you think I'm referring to a problem with how to the texture is actually baked into the UV space, after capturing what are ultimately correct normals. Rather, I'm referring to the issue how how the rays are cast to determine what is to be baked. Because it seems you…
F_X you are correct about the above , and special soviets, the key is not all the vehicles look identical in their bace factory color , the key is to give them a propper look that they saw battle , and are in the battlefield, so thats why we should not bother with the basic or any close color balance. For example if you…
Yeah that makes sense. And I agree that most things need to be handled per game really, with any given engine providing an abstract foundation in it's given area. The L4D method sounds good, but what about more complex physics, like proper solid body dynamics response? Imagine multiplayer Burnout for example, with proper…
Here's an example: Notice how on the rotated eyes that the specular highlights are not in the same place on the two eyes anymore. If you look at most pictures of people you'd get the specular pretty much in the same spots on the eyes:…
I think the only real way to get a truly unique experience every time is to play with, or against, other people. I believe FPS, MMOs, and co-op games allow players to create their own experience with how they interact with others within the rule sets of the game. Look at DayZ, for example. That game exploded because of the…
Something that I used when I felt like drawing in Photoshop, when I didnt have access to a tablet but stubbornly wanted to draw anyway, was to increase the canvas a lot... draw however I like... and then downsize it in the end. I would use Bilinear or Bicubic interpolation. I would usually draw in a canvas 4x bigger than…
Yea its definitely the trend now, as people started with really ugly stuff in the early internet days and are now going back to what counts. I suppose the guy doing the huge paragraph would have done that huge aswell if he did a 2005 glossy apple style design. Many designers using it because its the most classy, and it…
I'm personally not a huge fan of just doing 95% of your model in painted metal (wich tbh it doesn't really matter what spec/gloss value you put on that, since any would be correct with all the kinds of paint on there). In my opinion if you want to practice material definition get a wider range of materials with reference…