Update: So I finished the bike! YAY~! Now, problem: I am using Vray to render, but when I put the HDRI map in for the environment, it doesn't reflect well on the things I want. It also gets rendered everywhere, even on the none-reflection background. ( You can see this on the first 2 renders). Also, I have no figured out…
EarthQuake I switched to rendering in Mental Ray instead of Maya Software and now it works great. :S Is that what you mean? I'll look into getting some different shaders and materials. I don't have much experience with using anything but lambert, phong and blinn- especially in Maya. We never render anything or use normal…
The issue with AO is that if you render with no filtering, you'll need a very high samples count to have no grain. Tho you'd certainly have more control on falloff and spread than with a skylight. You can put a ambien/reflective Occlusion in the diffuse of the standard mat and put your diffuse in the "bright" channel. For…
Oh ok I see what your talking about, actually those Saw renders are the only renders I have of that model as of right now, that's the only render sheet that is like that. Maybe if I feel like it is really important I could go in and mask them out later, or make new ones, but for now I don't feel like its a big issue. I…
Yes it's quite confusing : First it depends in which render engine you are (top bar) : In that case, choose Blender Render or Blender Render. Then in the View Panel/shading you have two option : Multitexture or GLSL, - Multitexture is use to show texture with only a simple diffuse shading, if you don't have any lamp, it'll…
Nice render, I liked how Pete showed us his method of pimping his stuff at GDC, it was very informative, and really helps show off high poly stuff. For anyone interested in how to get that sort of render, here is a tutorial that explains it pretty well.…
GCMP, if you are trying to achieve realism in a render you pretty much never take a straight up render out of max due to the fact its far easier to iron out inconsistencies and tweaks in compositing/post than it is to constantly re-render. You will loose an awful lot of time. Plus the passes you generate for compositing…
Wow thanks for the visual Vig. I think I understand the concept of passes, but what do you mean in this specific application. Do you mean to render it a few times and then add the renders together in photoshop? Or does the renderer in max do seperate passes or is the concept of pass a higher concept that the renderer…
I imported a PLY model with vertex color embedded into 3DS Max. I then UV unwrapped it and need to transfer the vertex colors to a diffuse material. How do I directly transfer this color information to a bitmap without altering the color based on the ambient light of the scene? I read somewhere that it could be done…
Hi Polycount! I have recently finished a Daxter model that is currently being rigged so I can get some classic Daxter-like expressions, but I'd love some feedback that I can apply to my next model (or if I get great feedback on this, I can re-render this, have another go once he is fully rigged). More specifically, I'd…