Baking a bit of AO subtly in the textures is ok, but the thick black lines that you have now is really unnatural. You should turn the SSAO effect down so it more subtly compliments the scene instead of giving you that outline effect. You'd never get think lines like that in real life, especially since you have direct…
Automation toolkit is basically impossible to download unless you have an enterprise license. This is part of Adobe's effort to eliminate any sort of automation or efficiency in game development (i guess we should be glad they're not charging 30k a year for it anymore) You can use the in editor scripting API to do quite a…
It wants to cuddle but looks too slimey to actually have someone to cuddle with. Glows to find friends, not prey. It's misunderstood yet full of hope. (heard of the beast contest today … unfortunately i'm kinda too late to the party but I'll still trymodel… :D )
Hey man, sorry I've been MIA that past few days but I've been extremely busy. Just looked over your progress and 2 things to add to what TeriyakiStyle was talking about. When I did the process thing I showed up a bit on the top I probably didn't illustrate how to push local value well enough with the piece I selected. What…
I already posted on three different post of other but I still getting this "* You have to be around for a little while longer before you can post links." all the time... I want too post my work for the contest of Riot going on right now, I'll appreciate some extra help thanks!
I know that quads are better, but this is faster than hand retopology? This is part of a piece that I plan on using in my portfolio so I want to ask if it will be an acceptable thing to show in my portfolio. (Texture is not final).
Hello! Ive been looking for help with a project of mine. I am working on a mod for a Unity-run mobile game called Dragon Quest VIII. one part of my project is including adding a new model to the game acting as an armor set for the main character to display when wearing a specific Armor Set. for the purpose of this, I wish…
really good advice above! I recently watched this course on artstation learning https://www.artstation.com/learning/courses/0ol/introduction-to-modular-architecture/chapters/zYEK/intro Its free to watch, and while you're not using unreal I still think its a decent reference or inspiration for putting together a scene like…