I'd like some feedback if anyone has any. :) My design is too simple I think. And the silhouette isn't strong enough. My issue is that I can never come up with detailed designs, not sure why. Might have to go back to the drawing board for a bit. Mask is only the base model, belt has no texture. Working on a sword.
Hey Di$arraythe new layout is a big Improvement, the comic book themed maps on the cable piece are really nice and creative. The only crit I have is that you could do without the sword perhaps? and there is a little too much space between each project, it kind of breaks up the flow of things. Besides that, I think you did…
I'd like more info on this too, since I suck at it. Here are some bookmarks I've collected: http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/the_top_ten_tips_of_texturing http://forums.cgsociety.org/showthread.php?f=46&t=373024 Racer445 does some tutorials, I have his sword one downloaded but I can't find…
@Legionaire Okay, awesome! For some odd reason I imagined these in a Sci-Fi Armory environment in UE4 hanging on the walls :D I respect your attention to detail on the First weapon and the second one (Sword). You have an cool future projects? I would love to see your Sci-Fi version of an M24 Grenade Launcher ;) Thanks for…
I say yes. PS3 i think has the best exclusives this Console generation.. even oddball games you wouldn't expect like Demons Souls, Yakuza and Valkyria Chronicles. Plus Metal Gear Solid 4.. and Infamous and the Resistance games and Killzone 2+3 is pretty sweet too.. tons of stuff! Heavenly Sword is also Really rad!
Looks great! I agree about the contrast on the feathers. I also think painting in some shadows/holes where those rings are going into the blade would really help. Right now they are just sort of shoved in there. I feel like maybe the contrast on the sword could have been pushed a little further as well. Really a big fan of…
So what it's doing is keeping the low poly count of the simple box and putting a pseudo 'covering' on the low poly one that appears like the high poly? So if I do this right I need to have 2 identical swords, 1 very base roughed out and the other as I have it. I then do what he did and in theory that should be it?
We talked about using this for some cool tech at Whatif, but never got the time to actually put it into play. The idea was to paint dynamically into a texture based on collision (sword strikes, etc.) and use that to displace wounds and the like, with hardware tesselation adding detail to the wound. Also mixing in…
zemekis is pushing the tech real hard. Polar express, then monster house then this... It looks acceptablely creepy to me. Reminds me of Final Fantasy spirits within. the few frames of Anthony Hopkin character looked very similar to Dr Cid to me. Why does Beowulf have a Frodo's sword when he's in the cave of Grendel's…
There is, but I'm afraid I can't remember how to do it. If you dig through the zscripts that come with the program (can find them in the help menu I think) there is one that shows how to make the sword that shows up in the splash screen when you launch zbrush. In that he uses some tool to make lots of straight lines (and…