1) I was an Architect, worked on mods etc. Actually, I don't think it's that hard to find an industry job...the hard work is all in getting good enough to be hired. Once you are good enough, you will have no problems getting interviews at least. 2) I'd go for a vocational degree combined with mod work in your spare time.…
Concerned, sure but keeping it in perspective is important too. Here is an interesting take on Nuclear power vs Coal, I have to say the guy makes sense. http://www.npr.org/2011/03/29/134960843/Environmentalist-Monbiot-Supports-Nuclear-Power But of course everyone in the US is freaking out about Nuclear. Of course Coal…
Thanks peeps @ MeintevdS & Mithdia : HUGE Thanks :) Totally agree with the shape of the back of her head. I made a change. I think it looks much better now Thanks :thumbup: @ BradMyers82 : Thanks man :) @ praetor187 : :) @ almighty_gir : haha thanks. Bit too late to change that now but I agree. I probably IS a bit too…
amazingly beautiful game, perfect atmosphere level assets are great and the leveldesign is not too complicated human characters don't live up to the quality of the levels though :/ but the droids work fine and I don't hate them as much for taking time away from the alien as I thought I would.. playing on hard, don't know…
In my experience , the reason there is always seemingly more environment art jobs out there is studios tend to keep strong 2-4 person character teams on staff, which leads to very few character jobs popping up. Environment teams on a AAA title are usually anywhere from 10-20 artists depending on the size of the world being…
Im a console gamer, hisssssss boo, bought the first game a few months back due to all the hype and just couldnt get into it. didnt like the visuals at all, didnt like the combat, story felt a bit meh. I think I just picked it up too late and mass effect 2 has raised the bar too much for rpgs for me. Played the demo last…
I wish to thank everybody for their answers, your opinions are brilliant and well appreciated. I will re-read this thread again later to make it soak into the brain better, because some ideas worth be remembered. I think it might be quite interesting experience to work on the art for a game in a way to actually deliver an…
Guys all your advice is invaluable and I'm so grateful for all the feedback, My work rated has tripled after reading through this thread and taking the advice given. Things I have changed: 1) I started timing myself when I work. It sounds silly but I probably wasted a good 2/3 hours just browsing Polcount/ Forums / social…
Crysis 3 & Ryse Producer, Mike Read, Has Left Crytek Wish we could have done more on Crysis 3″ Things are definitely not looking good for Crytek. Homefronts producer has left the building, Tiego Sousa the man behind CRYENGINE has recently left Crytek and we just found out that Mike Read, producer of both Crysis 3…
"It seems like a great alternative" Well, except in many cases it just isn't, even if it was implemented in games. It goes back to the whole topic of this thread : the holy grail search for optimisation and magic buttons sure has value, but it blinds people to the practices that actually make game art lightweight,…