oh and by the way. This is how everything started. We saw this concept around christmas 2013. We immediately thought about how cool it would be to have a racing game with this kind of badass cars. So I started blocking something out that looked like it. artwork from station02:…
im not sure if your aim is to make something heavily stylised, but I think your eye sockets are very large and oddly shapped, a bit flat too... you should try putting a sphere in them for the eyeball then modelling around that. Also get some reference of peoples faces/eyes to hep you with shaping them :) Your legs are…
SveinY Thanks indeed for that crit it seems as though the fellow that I made doesn't have the buckler thing you mentioned though, but I fixed everything else. The reason why he doesn't look like himself in my sculpt is because I am having trouble choosing the right horn type, it seems though many official artist have drawn…
i tried out 3d painting in mudbox 2013, i'm willing to give them another go in the 2014 trial, but i really didn't like them. i've always found the material and lighting system to be really over complicated, why can't you just create materials the same way you do in max? where are the custom shader options? for a software…
Hello Casper, how's it going? Hope you guys doing well :) With Modo 801 now we're able to edit vertex normals individually. And they included a built-in edge normal hardness edit tool. All of these features require a vertex normal map, as Farfarer's vertex normal toolkit creates one automatically. Modo's built-in vertex…
There isn't much that will be captured on the AO and normal passes. You have a lot of long flat surfaces so not much AO or normal detail to capture. AO is calculated when two pieces of geometry have a difference in angles, such as indented corners (like the inside of a box), indents and extrudes. Aside from the edge…
Sorry for being so terrible at following up in this thread. I have quite a few updates I wanted to share regarding some recent re-visiting I did with the helicopter. As always, thanks to everyone for the comments and feedback up to this point. 1) Although it's not as in depth as I would have liked, I have finally written…
Hello Everyone, We have released our very first asset pack “Vol-01 office Props” on the unity store. This pack is suitable for all kind of financial institution or offices. All props are inspired from real world with 4k PBR texture. Hope you find this useful for your projects.
Hello Everyone, We have released our very first asset pack “Vol-01 Bank Props” on the unreal marketplace. This pack is suitable for all kind of financial institution or offices. All props are inspired from real world with 4k PBR texture. Hope you find this useful for your projects.