One thing that can help make your concept more interesting is punching out like 30 silhouettes and tiny 3 inch sketches. The more you do, the more you can flush out the crap in your head. Some of my ideas come from flipping my paper upside down, even, and seeing where my thumbnails take me that way. Try to work abstractly…
Hey there! Nice model so far. One thing I noticed was some strange pinching around the claws. Mainly where they taper and where it curves back around. You're going to want to iron out those pinches if you intend on this being a first-person weapon as they would be in the player's face, and could be distracting. The edges…
I like how you've identified the anatomy in the calf/back of the knee area. The nose ridge seems to evenly distributed, like a perfectly rectangular shape. It should taper off or pinch up more as it carries to the top. The jaw bones a little two wide in the front. Also, you might consider redoing the ZBrush hair sculpt, as…
Check out the How u model dem shapes thread, the 'cylinder with holes in' has been explained quite a few times there. You didn't post any wires but my guess is that you need a much higher poly density to support the holes without pinching (i.e. increase the amount of sides to that cylinder) edit: ah, was reading the thread…
I'm sure that this is more than likely a known thang' to most of you enviornment artists out there, but I'm reletively new to scene building. This all came to mind after working with the Halflife2 SDK, and seeing the way they created their textures. If you break it all down, there is a very simple system they used, which…
Nice! I really like the feel in that first pic. You have a lot of potential! The best advice i've heard for working out the key of your image, is this phrase. High key is a pinch of dark, a handful of mids and a glass of lights. Low key is pinch of light, a handful of mids and a glass of dark. The reason why the first…
Hi guys, thanks for the comments. DW too much about the tangled fishing net look of that chamfer, was just a quick way of showing what i meant :) the pinching occurs no matter what kind of clean up i do. Also, unfortunatly this part actually appears to be part of the same metal as the barrel on referance images :( by…
Hey, I think one thing I would say, is that it would probably be better for you to take on board some critique for your character model before preaching it as a tutorial. I fully respect your desire to help people out, but I can see some glaring issues with the construction of your model, pinches, anatomical issues etc…
n-gon is undefined triangles. in max I can spin hidden triangles inside ngons(and polygon) if needed. pretty useful for shaping landscape quickly without sculp tool sometimes uv Quickpeel doesnt want to calculate n-gon properly, so I have to turn it into triangles or quads. for zbrush , n-gon will be turned into tris or…
awwhh yeah! Seems like you are really starting to roll. Things are looking really nice man! Would have been nice to see a non-wire shot so that we can see how the surface looks (and I almost think I can see some pinching)... But it seems to be really coming along. This point was probably going to be the hardest part…