Hi. This is the first time im posting on Polycount so I'm sorry if this is not the right place I'm currently trying to create a Dota 2 set and I was wondering if it was okay to delete faces from the original mesh in order to save polygons because one of my item is overlapping the character's face. I dont know if I am being…
so i played some of the demo this evening... looks pretty damn badass. has some interesting rts concepts i haven't really seen before. only thing is... its really fucking hard! LOL and somewhat unballanced too... i've been playing the skirmish mode and man the fact that the germans can buy veterancy for their dudes KILLS,…
I want to know that, because I am searching multiple sites and basically 0. So I bother to do them from photos and them seamless tile them, but still,... I don't want to do them in 1 software with tons of procedurals. I want it to be portable textures.
So i created this for my portfolio, what do you guys think? I am still working on it so any ideas/feedback will be helpful! It isn't something meant for players to be able to access, it's something that could be off in the distance or something like that.
hi, I just started a new project and I would like to get your take on what should i put into the scene to populate its many areas and sections to maximize its wow factor. it will go into my portfolio as of next year i will start looking for a job as material/environment artist. My scene is inspired by a work from Aleksey…
Thank you very much for the feedback! Much appreciated. Here is where I'm at the moment, I've reduced the top light and darkened shadows where I could, moved lighting slightly almost sillhouting the figures which I'm liking Some other angles: Feeling about done, just making changes at the moment that don't elevate it…
Greetings Fellow Creatives, I've uploaded some cool new seamless wood texture images that you can use for materials for games, 3D art, backgrounds for videos and anything else you can think of. You'll find them here: https://soundimage.org/txr-wood-seamless/ As always, they are completely free to download and use with…
https://polycount.com/discussion/comment/2794716/#Comment_2794716 here, I just figured out a good way to do it. this thread shows several ways to do it, but, the last way I just did it, is superior to every other way I've tried. I also explained WHY spheres are such trouble and WHY they have to be done a certain way to…
Been making more progress here and there and have gotten the helmet to what I think is a good point in terms of high-poly and since moved on to the clothes under the poncho which I'm designing mostly based on assumption from what clothes and tech I can see in the concept on top of the small bit of under-cloth seen in the…