In all seriousness though: A. Most CRT monitors are no longer being produced B. You'll have to pay a premium for a decent, newish quality CRT C. The half life on CRT's means that, if you get one of the many, very old crts that are out there, you'll likely have one that has faded a good deal D. So, for the cost of getting a…
UPDATE: I have an update! SUBHEAD: Unexpected Pitfalls So I got sick of microslop's shit for the very last time in November of last year. I didn't post on microslop's forums that I was switching to linux, and then keep using microslop's products. I just did a buncha research about which distro would be best for me and…
Yes that's the problem well its life what we can do :) they will grow then i can finally sculpt but in that time i will be pro i guess haha and yes i will try to go slow for now and try to do things more reference like but i always have problem i start slow....but in time i speed up dont know why but i will do this slow…
The AI and damage model / damage feedback are fairly poor IMHO. Completely agree with dfacto about all of the points about the enemies taking tons of hits to go down, even less than yourself when they're not even armoured. The AI problems are pretty much the same issues I had with them in Far Cry, you can be moving as…
Plush is probably not the best choice for (detailed) photo scanning, as the deeper parts between the hair are obscured pretty quickly when you change your position and you'd need a crazy resolution to scan the actual hair. The overall falloff/fresnel effect caused by this might not matter that much, but could still play a…
http://www.ps3informer.com/playstation-3/images/uncharted-tb.jpg http://ps3media.ign.com/ps3/image/article/789/789108/uncharted-drakes-fortune-20070516073337616.jpg those two shots show, that the drake model looks like it's about 10k and has one 2k texture .. I'm shure it's not only looking liek that.. I guess it's the…
Decided to give this a go, begun blocking out the shapes and trying to find the camera angle. It was quite difficult to get it to somewhat match the reference, for now it will work. Next up some rocks and more detailed pipes.
I would suggest looking into FrankPolygon's sketchbook and How you model them shapes threads. I am not sure which specific area you are talking about, however if its the left section then you need to have some more sides on the main cylindrical shapes to support the smooth transition. Essentially making those extra edges…
Good progress, it's nice to seeing the snow buildup on certain assets and it starts getting that icy feeling. 2 things I notice overall that stick out a lot to me: * It looks like you have a lot of shading issues going on. You fixed a few of them, but I still see many. After you finish this project I highly recommend you…
Subdivision sketch: Hemispherical helmet. This is a brief look at a few basic strategies for routing topology around cut outs and panel lines on spherical [and ellipsoid] surfaces. Note: there's several different ways to structure spherical geometry. Since this write-up is specific to basic subdivision modeling only basic…