This pack contains multiple low poly assets that combine to create low poly ancient Greek setting. These simplistic yet stylised assets will help you to put together a polished looking authentic ancient Greek scene. The pack contains the following models: - Traditional Greek Temple - Ancient Greek Ruin - Ancient Greek…
SD 5.1.0 [ame] New features: * [Graph] Search/Display content from the library through space bar menu * [Graph] Display/open newly created node * [Graph] link redirection (alt+shift) * [Graph] select node parents * [Graph] Swap 2 links (X) * [Graph] Insert node over a link using drag and drop * [Graph] Create graph from a…
In your height lerp Material Function, plug the Vertex Paint's RGBA (only one of these channel) to Transition Phase. Transition Phase decides which Vertex Paint's RGBA channel will TRANSIT to the next texture. So in your A(V3) and B(V3) will contain your 2 textures. A will have the base texture and B will contain the 2nd…
Ah, sorry. I've been making mistakes all day. These darn fingers... So, my code works on my end. It creates a render layer and adds each subgroup to that render layer. So for instance, render layer L5 would contain CAMERA_LIGHTING and the lantern:lantern group. It doesn't need to go further than that, as anything contained…
are you talking about using decal actors? one thing you may be able to do is use a separate UV channel on your container to do this. if you havent seen it already.. take a look at this thread and see what im talking about http://www.polycount.com/forum/showthread.php?t=89682&page=2 so notice how the alpha contains a mask…
Thanks Neolith and KDR_11K again, for your input. Since I overlapped most of the faces I can't get a good baking on there, but I'll darken the areas I can at the bottom of the container and some of the metals. KDR_11K, the reason why I used the darker spots on the container was to break up the fire extinguisher from…
Yeah, i tested having planes but I ended up keeping the detail in because the in the level you can get right up close to the sides at eye level (FPS) and the container is massive so i felt like it was worth it. We also have a pretty liberal polycount :\ That's one of the things i find hard to judge, detail distribution D:…
I'm having alot of problems trying to run the program. I've clicked the program to open and it opens photoshop as well as the little box in the corner containing the 3 programs. When I try to click any of the programs they never open. I then try to go into the folder which contains the separate programs and I open nDo…
Thx for the comments:) I have this one wrapped up already but I'll definately add darker shadows in my next project. *Evil -- It's based on BRINK's container city, but I didn't want to just copy that. It's not that I don't like what SplashDamage did with container city (I really like it), but it's more that making a…
Cool concept. That barrel looks great! Just a couple thoughts on the container: 1- I think this would look a little nicer with a nice curve. 2- I would break up the container's frame into a couple interlocked pieces, makes it look a little more like something that was assembled in a factory. 3- Indents here would look more…