Easily my game of the year, even beating out Bloodborne. The most I've enjoyed and been moved by a game in years. There is a lot I can write about how incredibly clever and groundbreaking it is in its structure and use of gameplay as narrative, but I would have to venture deep into spoiler territory. I beat it yesterday on…
Hey all, these are the near final renders for my gothic citadel! Lighting and textures may change, but other than that, the only geometry missing are statues/sculptures, which I'll probably get to much later on. Here are the pictures: I'd love to hear thoughts and critique!
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a photorealistic model of a pest beetle. Use the main reference for modeling:…
happy near year! got to spend time with a couple of friends i havent seen in at least 3 or 4 years, and all of us are doin well in life. set off plenty of fireworks on the street corners and had plenty to drink
Basic and factory new materials made, time to add the wear down and more details like prints, logo and stickers. I'm having an issue. I cant make some materials (like the back part) "glossy" enough. Using Substance 3D painter
Who else thinks that the 'bearded man' might just be Marcus' dad? He looks a bit young for the role, but I still think it's a possibility. Either way: typical gears trailer. I liked it. I hope the game comes out awesome =D
Keep going, this is a great start. Look more closely at the second reference, how the inner Y shape works, where it goes into the top of the ear, and how it has an underhang on the left. Also it would help to make a rudimentary head to attach it to, so you can create the back of the ear. Indent the ear hole too!
Could you elaborate on the first image, specifically from step 2 to step 3? It looks like a rounded shape created with a bevel tool, but the gunstock seems to have different curvatures at the front and back — the curvature is larger at the rear and smaller at the front. I'm not sure which command to use for this, or is…
@Tom_Axler The time frame is there to provide that structure that can be useful when simply trying to overcome the choice paralysis of where to start that's so easy to get into. In the end though, reaching the finish line is the most important part and I'm grateful that both you and @LeonDreiling kept at it. Just finishing…
Hi everyone ! I'm new here and would love to get some feedback from the community. I’ve been working professionally as a 3D artist for about four years, mostly on AR/VR projects where I create realistic props and assets. Lately, I’ve been thinking a lot about specialization. Most of my professional experience is in props,…