Right off the bat, I have a very small budget for this. I'm working on a 2D game that only has a single member on the team - me. And I'm a lot better at coding than I am drawing. Payment / Sheet I have very little money to spare, but I still want to pay someone for this work so I am very open to negotiating. Payment can be…
Hello everyone!! This week I’ve been working on texturing this model. I’ve been creating the primary materials, the secondary materials, and then adding details and subtle wear and tear. I hope you like it!
I keep hearing malarky on tangent space, world space, (outer space) normal maps but I've not quite wrapped my head around their specifics. Does anyone have some insight in to this malarky? Or some literature on the net somewhere that I could read? I'm wondering about their definitions and pros/cons for each method. Thanks!…
I'm making a small game that got single player and local multiplayer only. It will have up to 4 players or AIs at a time per game (no more than 4 ever). The game will be old-style low-poly with low-resolution textures like a PC game from 1998. I want it to have tons of blood and gore like Left 4 Dead 2. I got 5 characters…
Been a while since i did 3D, doing a project to get my head around this new process. Below is the High poly. Going to do a low and then textures in substance. Crits welcome. Thanks yall!
I've been working on and off on this character for a few months now, but recently I have lost my motivation. I originally set out with the intention that the character would have more 'pilot' influence rather then generic future soldier, but i guess I lost my way with it. Anyway its cliche subject matter but I do intend to…
this is my second game model so i need some feedback on it, i wanted to use marmoset for rendering but the results in iray looked better, is there a problem with doing that since i see all professional artists use marmoset and not the iray renderer
An entry i made for "the rookies awards 2020". If you've enjoyed it please visit: https://www.therookies.co/entries/6473 to vote or share mesh view for each render,here : https://www.artstation.com/dagm_arts Softwares used : blender, substance painter and speedtree