Taller-SKINNIER!!! Give the shot better perspective, and also add something to the forground and middle ground to lead your eye around the shot. But mostly just make it TALLERand Skinnier!
Bah, he doesn't look that big to me. A little bit taller, but he LOOKS the same, and that's what counts. It'll be fine New episode TONIGHT DAMNIT! HAPPY DAY
That bottom forest in-game pic: The trunks of those spruce trees are extremely wide. If they're going to be that wide, the tree should be taller. There should be branches near the bottom of the trunks as well. hmm, like that Colorado pine up there.
Alright, I have some of the UDK basics down again. This is a little wall block in, tomorrow is finish up the arches, bake, start textureing, and maybe play with the terrain some. edit- note to self, taller walls
Awesome! Yea the lighting is really nice and it would be great to see how you did it. My only concern is that the two taller grasses seem to have little or no height variation, it makes the repeating blades slightly obvious.
The left wall appears to be leaning. Perhaps the divider is a bit too tall, especially the taller cap parts (although, that is probably just because this is blocking it out :) ) It looks good apart from that!
The baby looks way too slim in my opinion. They tend to look more like Michelin man before they get taller. But then again, I don't know the age of the baby :P
It looks like you just need to bring his hooves backwards to center them with his body. You may need to make him a bit taller to accommodate the bending of the knees.
Updates. The Door, Low poly, Taller version of the High Poly, and Real time with the normal map, which I need to rebake. Project is moving slower than I had hoped.
Looking good. I see a couple triangulation issues on the angled side. Also, it may need to be a bit taller (or not as wide) to get the same proportions of the concept. Marmoset Render of my Lockers.