Hello, 1. Not at all. If the player can't see it and it doesn't cause performance or lighting issues, it doesn't matter. 2. Double sided materials are slightly more expensive, but IMO worth it if it means you don't have to manage double sided geo. Using both at the same time would be completely redundant. Note that in VR…
I guess at one point at least everyone tries to find a good solution for this issue. There a couple of ways to do this, depends a bit on the situation and surrounding geometry. Hope quick explanation is understandable, no images at hand right now. A) Rotate 1. make a loop cut where the corner is supposed to be 2. rip that…
Ah right. The utility basically just automates the 'tokenize' command for this part. The tokenize script in maya basically looks for a "_" character, and then creates an array from each section of text in-between. So if you had a bunch of similar nodes called "left_foot_1_node" and you wanted to connect it to something…
Does anyone have anything to isolate it to just 1 object? So if I choose some faces on psphere 1, but want to keep it to psphere1 and not have it include psphere 2 if selected to trap it, what do I do in the For/If command? And if anyone can help plug in a trap so it only works on component selection, that would also be…
string $sel[] =`ls -sl`; for ($thisObj in $sel){ int $displaylevel[] = `displaySmoothness -query -polygonObject $thisObj`; if ($displaylevel[0] == 1) { //Go to 3 displaySmoothness -polygonObject 3; } if ($displaylevel[0] == 3) { //Go to 1 displaySmoothness -polygonObject 1; } } Should work hopefully haha. Should be able to…
Hi Luiz, I've just downloaded Kuadro for mac and can't run it, maybe it's the fact that I have OS X 10.8.5, and not the last version of it. Here is console output for the error: 4/27/15 1:31:09.921 PM kuadro[279]: Traceback (most recent call last): 4/27/15 1:31:09.921 PM kuadro[279]: File…
I've often heard that you're not supposed to overlap uv's when making lightmaps. I wanted to test this theory and have found that it IS ok to overlap uv's. Sure, if you want multiple copies of say a pillar to have their own unique uv space for colour variation that's all good but I often come across little things that will…
Weird, I downloaded the latest ones for CS2 and tried them just before I wrote that post, and it was still doing the TEST 1:3 thing, maybe my browser still had it in cache for some reason, or the link on your site is to an older version by accident? Edit: Just checked again on a different computer and got the…
Hi, I use the HLSL function Texture2D.Load do retrieve texture information. These informations are 3 Texture Indicies, 3 Texture blend weights and 3 texture tiling vaulues. Now if 2 different texture indicies are blended which have different texture tiling values there are some kind of gridlines showing and i don´t know…