That looks really cool, one comment on the texture though is that the top of the corset has too soft a transition into the skin, i think it'd look better if it was a bit sharper. looks great though! Can you post a shot of her side on?
Scene is coming a long nicely, great personality and charm! I think you had a object selected in your last screenshot cause I can see the + I'd recommend a soft light with minimal shadow. Good stuff keep it up!
I think the arms and shoulders need the most work. The original design has very soft and rounded features. I'd bulk up the arms more for sure. Also Is perspective turned off? I'd recommend having it on when displaying the model.
The shading is due to the viewport shading settings located at the top left of the viewport: the first two attachments are on Realistic, while the third attachment is set to Smooth. Your smoothing groups will also affect model shading (the equivalent to Maya's hard/soft edges).
Wow great work! I was just wondering about your preferred high poly method? I know some people, regardless of hard or soft sufaces, prefer to work in sculpting packages but I'm still undecided. Again great work!
Yeah - but it is still limited to certain kinds of curves. Lately I wanted to have a brush that would be nice and soft at low pressure, but becoming fully opaque when reaching a certain pressure plateau... I don't think it is possible at all at the moment.
I liked her previous look, now she looks very surprised :D also try not to use soft edges brushes. they don't look good, because of them whole piece looks messy. Blend with textured brushes or similar :)
I think it looks very nice as well. It might just be a matter of adjusting your lighting to get those cheekbones to pop. Right now some of his features seem a bit soft, but I'm only comparing with the reference in the post above
The only thing I would mention at this point would about the soft brown brush strokes in the middle of the flower peddles. From the render you posted, the flowers look fine other than I find those darks markings to be a distraction.
not bad. but you are abusing too much with the soft round brushes try using brushes with more defined shapes, depending of which texture do you want to achieve there are many free textures on internet with good textures and high quality res.