I Incremented the polygons on the sides to round up more the shape and I redid some uvmapping especially to the frontal wooden bar ... how looks now ? What other details I coul dadd? so far the item is around 700 polys...
Yes, bevel is still terrible. http://usa.autodesk.com/adsk/servlet/item?id=12331406&siteID=123112&SelProduct=FBX I've logged it a couple of times but the more we get complaining about it the more chances we can see of it being fixed.
Found it. Here's the one I bought. It's under a hundy now. I'm sure you'll probably want more beef if you can afford it, but I noticed the next step up (for Gigabyte) was $360. http://www.newegg.com/Product/Product.asp?Item=N82E16814125021
You're in luck, friend. While you can no longer buy MX518s, Logitech replaced that mouse with something very similar, current version is the G400. http://www.newegg.com/Product/Product.aspx?Item=9SIA4831NY2070&cm_re=logitech_g400-_-26-104-838-_-Product
It's probably an unlucky driver incompatibility/problem that has shown up. Try changing drivers perhaps? Btw, your models don't look transparent, it's more like the seperate types of item "layers" (geometry, grid...) have their opacity messed up.
it's a swan bro. Ever heard of the tale of the ugly duckling? I sent an update to apple with my completed water shader, finally cracked it. Next I'll be adding LOD and some simple caustics. Maybe a few new items... lets see.
Wicked nice. I could see taking this process a bit further by adding more depth to the apple plane and getting some lumpies in there, but a really fantastic way to get small items for when you need to populate a marketplace right this second.
spilt the blender window and switch the the dopesheet editor, or activate the animation layout. and in the dopesheet editors toolbar there is a dropdown list, select action editor, and than you will have a other item in the toolbar for selecting actions and adding new ones. hope that helps
I think it's great work. It seems more like Machinery than buildings, perhaps add some small doorways or other smaller items to show the scale, and give it a sense that those are buildings? Thanks for showing this off, it's got a great style.
You could freeze subD and merge both items then use wield identical points with high distance on controlling slider and then unfreeze it will do what you want but result might be questionable Sound strange to me that ZbrushCore doesnt have project