After i add my third (3'd) material to my Terrain it all "goes to hell" a lot of weird artifacts appear and I can't paint on some of the layers, works just fine with 2 materials. Also my top layer (the one with my dry sand) is working as a HeightMap layer instead of a material layer. So how can i fix this?
That's actually a really good idea what the guy above me said, a tree would be the perfect thing to have growing out of the palm of his hand, maybe with some roots wrapped around his fingers. Kind of reminds me of Wall-E, if everything else looks dry, dusty, and desolate. Maybe bring it to daylight and have a beam of light…
I have never really been impressed with Unity..graphically speaking... but I have to admit that real time promo was entertaining to say the least. Still trying to figure out why he would buy milk thats non refrigerated but sold on dry foods isle lol. Anyways, for DX11 I would have loved to see something a bit more next…
Alrighty, So this is were i'm at. Sry for all the attachments I'll figure out the whole inserting image thing in a bit. These last attached images are were i'm up to. Tidbit of info, this was all done in 3Ds max, I will be bringing it into Zbrush to add some details and such. After that its texturing so gimme some stuff to…
sry, all I've got is FUGGIN AY. Dope. There is a lot of tiling in the scene as a whole, but that's one of the sci fi aspects done so well here. At the same time, I do feel is was broken up a bit more. Worst offender easily being the second image where composition is poor with no focal point and tiling everywhere making you…
You can't get a dry cut answer for something like this, both can do the same stuff, but the little changes are what defines the programs. Seriously, why don't you try out the trials? We can spend all day telling your how 'cool' CB or NDO2 is, but it will be all for naught if you don't spend some time trying to understand…
Both, the trees all look the same, even if they'r not... less trees could solve the problem or placing an unique object like a bigger boulder or a dry well.. but the most important just add variance to those trees size... And the tunnel falls in the same category, too flat, missing dirt or something since this is a arid…
@ Japhir Thx for the crits. To be honest i did't want to model the body, but when i saw the way how head turned out i decided to model the whole model Actually it is just practice before DW. I really want to find out the best way how to model wrinckles and folds how details connect with rough forms and so on. Sry for my…
Nice, really impressive for a first environment. The thing that stands out the most to me is the grass on the bottom left seems is all going in the same direction, as if some sort of strong wind was blowing it, so you might want to change up the direction a bit more. The leaves on the small tree/bush on the left could use…
Mr. Dog12345, Thanks for the response sir! :) You're suggestions have planted the idea in my head that this thing is a drying unit for meat or uhh, leafy stuff (only to be used legally in Washington or Colorado!) Seriously though, I do see this unit as a prop piece that is not meant to be 'center stage' or super important.…