Thumbs up? Let's do this. Prototyping is over, and I'm wrapping up some final mocks. Anyone care to chime in with some final critiques before this goes to production? Below is the home page and filter page. Below is what you'd see when you click on "Visits", "Responses", or "Details". If you clicked on a resource image or…
Well the belt is a lot higher poly than it needs to be. If I was resurfacing that I would probably just edge extrude/copy the torso down over the belt making it conform to it, like saran wrap and bake the belt into the final mesh. I wouldn't bother keeping them separate pieces or trying to get them to match. The shirt tail…
Tip for Maya users since we don't have the spherify modifier, if you want to use a quad sphere : Grab the script xyShrinkWrap http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/misc/c/xyshrinkwrap Make a quad sphere with however many divisions you want by smoothing a cube. Then make a standard sphere…
Thanks guys, Ive wrapped up the final details in Zbrush now but havnt had the time to start the re-topology. so unfortunately I probably wont have time to finish him. @Elithenia - Its about 75-80% zbrush, all the trim and hard surface stuff was modeled in Modo. thanks for all the kind words and support though. I will still…
Sorry for the spam, but here's the last of the scans! Like I said, I wrapped up three sketchbooks in a frenzy at the end of last year, and here is the last bit. All the gestures are 1 min. and here is a generic alien bust. and here is some small progress on the orc and here is a little process gif of the minotaur. It jumps…
Nice shrogg :D I have a question, I'm a *little* lost here! I get the worflow for tiling with only stones and offsetting for the tile. I also get the workflow for tiling with the wrapping mode and the working plane / frame plane. BUT, I don't understand how to do something like this :…
@perna @gnoop I totally agree with your views. I also don't understand why this metallic/roughness workflow becomes more and more of a standard and is promoted so much Allegorithmic. In my opinion it's the weaker of both. I would prefer specular but I haven't found any tutorials for using it with Substance and Unity. But I…
I cant wrap my head around Designer, I need to practice alot before I can make good textures, I did try using quixel but my master material failed :P Right now I realized my UE4 export config was mixed up between channel so I might have better textures :P I may give it a shot again when I get time.
The problem is because while you're sampling the texture over the correct portion the actual texture information isn't being wrapped. try overpainting with what the repeat looks like jsut after you add the line so IE if your texture is like below aaaqqbbbbbbbbrrccc and you want to tile just the underlined part, make this…
The wear and tear on her gloves and boots looks great. :) Good job! I reckon if she's going to have such radical eyelashes, she could have some more defined lower eyelashes, too. Eyebrows also feel kinda.... thin? I feel like it would be more suiting to have them just a tad thicker and less harsh/drawn on, but that's a…