I'd say either there aren't enough people that might be your target zone in Polycount or they aren't bothered to continue reading because of the presentation. One thing to keep in mind is that these days your biggest target audience is most probably on Facebook groups (ten thousand Hours, Level Up, etc...) and not on…
[ QUOTE ] ....I am working from max exporting an ASE file with 3 surfaces, head, torso and accessories (also 3 textures, 512,256 and 512*256)... [/ QUOTE ]If those are individual textures then each part of the model they sit on needs to be split into a physically seperate mesh; you can't use 'multimaterials' in D3…
Here is the latest update. It took a while cause I hadn't use zbrush in a while and I wanted to see what all the fuzz about was with dynamesh. It is pretty cool. Things that are coming is a bush to break up the environment. A bridge on the background to enhance the silhouette for the background. The sky. I'm not sure what…
cool! should be starting soon! It got postponed again till Oct 2nd. I can't wait to see what SD campus does. Christian Bradley ( you guys Academic Director ) was actually my mentor years back. He is awesome. He taught me to texture. I got an invite for you if you want it. We are on break this next week and are doing…
I read this a couple of times and I'm not sure what you're trying to accomplish from a 3D modeling standpoint. So let me try to put it in my own words and tell me if I'm right. You're programming a modular (you're calling them tiles) asset generator, where the program takes meshes and assembles them, then applies a texture…
RE1 was 3dcharacters on pre-rendered backgrounds. I remember reading an interview with some of the RE1 devs, I think it was in game Developer Magazine back in the early 00's, they wanted to do it all in 3D but both their budget and the hardware made that impossible. Dino Crisis was amazing, a huge leap forward. I would say…
I would say go modular - though not with 1 meter wall slabs. I would do a couple of walls and see which walls could I reuse in other sections of the house. A modular pipeline would allow easier navigation around the scene, would probably take less polygons in areas, and as previously stated re-usability of assets; for…
Heya and welcome to yet another PARPG news update. We hope you had pleasant holidays and wild New Year's Eve parties :-) Some of us just returned from their holiday break and now it's time to find out who's still around and can help us to release our first techdemo in early 2010. This said: open source enthusiast…
Hey, its a good start :) I have to ask, are you self taught? Nothing wrong with this! As I was initially self taught and even got a job without ANY formal modeling/texturing or anything game related, training/education! I can definitely see immense improvement from the start of the sketchbook towards the middle/end. I am…
I think the appeal of college, (and I would say it is warranted) is that for a lot of people it is EXTREMELY difficult to motivate yourself at home, by yourself with little technology in terms of good computing equipment. The Art Institutes for me was a place I spent all my time in the computer labs. I met other really…