Hey guys, i made some tiling floor tiles in zBrush. I sculpted them with some very soft damage and then i baked my maps and textured it. this works fine and looks good. But now i want to make a damaged version from them which i want to blend later over in UE4. My plan is to take my previous sculpt and make a heavy damaged…
HI! First I want to apologise for my bad english. Now, the problem. I'm trying to make a script that connects edges like BandSaw tool in Lightwave. For now I've written the code that divides the edges on the desired locations, and then connects them. Basically, the script works in that way: 1.takes the first edge from edge…
My name is Tiffany and I am a 4th year undergraduate currently working on her animation thesis film called "Nooduel". Here's the logline for "Nooduel": A Chinese emperor obsessed with noodles demands two chefs compete to serve the best noodles of the village! I am in need of a modeler to build my sets for my film. There…
Looks absolutely wonderful. Maybe it's just me, but the trees look a bit thin and dead compared to how full of life the rest of the vegetation is. Some more leafs might help. The carousel is too clean and shiny. For the plants to grow that big would take quite a lot of time. Weather and animals would leave some kind of…
It looks better, but there are still quite a few things you could fix. If we are not going to get any closer, then you dont need that many edge loops on quite a few things (cable for example). You should also look more into texel density. The way your UVs are right now, it is no wonder that you have baking problems . Quite…
Some of the issues I addressed: Beveled Edge on walkway. Add grunge on boxes, as well as closed version. More Rust and Grunge 7TH TIME re-doing the IVY!! This is a less poly solution and overall I think I like this one the best. Definitely have gotten to that point where I just wanna ut it to bed. I feel like my time would…
@okornyal : I don't have much experience in Unity, but I don't really see the problem in blending more than two textures using vcols and heightmaps. This shader only uses 3 because I didn't have a 4th one suiting the environment but I could have. I wouldn't worry too much about distortion, Photoscan or any photogrammetry…
Cool update. Armor is looking stronger. I think you should play up the gold buttons that connect the front cloth, like in the first drawing. The new design on the bottom of that hanging cloth looks stronger. I think as far as posing you should use the head from the first drawing. The front view of the head isnt as strong,…
Looks great man! Did you have a specific color palette for your textures? Colors look great, and they all match very well. That mountain in the background reads really well. Almost looks like its 2d! Since you made such a large area, you have a lot of empty patches of grass and dirt/paths. seems like most of the shots you…
You have a reasonable example :poly142:. Hey man, the forum doesn't cost you anything from typing too much or sth like that, feel free to express anything you wanted :poly127:. Thanks for the advice, about the software I'm now mostly using Zbrush for practicing my sculpting skills, the reason why I chosen it is it's really…