Hey Adam, The above references are a great start and I think the solution can be abit more simple than you might think. I would go with a sort of blend technique between UDK and God of War 3. In UDK's main jungle rock it seems like it started in Max(any modeling package) as a basic block out and was further…
Wow, thanks a lot for the feedback guys, lots of great artists replying, it's so inspirational. :} I didn't have the time to work on your feedback though, but I'll work on those you guys liked the most as soon as I can, current pallette is temporary. Only thing I got done was adding a bit of wear to the kilt and adding…
I realized I'm terrible at paint overs sorry. but you look like you are getting better. I recommend looking into Anatomy for Sculptors. its a resource for 3d Sculpting but its invaluable as an anatomy resource (you can get a free trial and look at it that way) this along with understanding the shape of the skull might help…
Hi all, I made this piece of environment inspired by a concept by Odewill (you can find the concept here: http://odewill.deviantart.com/art/ShadowGuardian-Torture-Chamber-205443144) This render made using 3DSMax default renderer. Light set up using several omnis and spots w/o casting shadows. All shadows added via shadow…
Making a fighting game, 2D, on Unity. We currently have an amazing art team, and really need professional level programmers. Warning: This is rev-share, and may take a while for payment. Also, please have fighting game experience.
Hi can anyone help me in giving me advice on how can i achieve hair that looks like it is shaved. Like Markus has in the game Detroit Become Human. I need it for a character i am working on.
Poles and thin triangles can behave quite badly once the normalmap starts mipping down - because pixels become much bigger than the triangles very quickly, hence accurate math/shading cannot be maintained. But does that ugly triangulation of the n-gon really matter tho? There is no good reason to do something ugly when…
Sure. I really like how you explored poses and form in the black n white thumbs, but then you kinda went for the most boring one :/ . I do see why you did it, its the best one to show of the design, but there are some rally nice dynamic poses in the thumbs that would have been really cool to see rendered out. also your…