only: - if there is no free option available (money, option to edit/extend/improve code yourself) - I really need the tools on a regular basis - it were cheaper than 50,- (20/30 is okay, anything below that though more welcome) - if its really something impressive or quality stuff (where you see the xtra effort) that is…
Pak I'm guessing you either work at Monolith, want to, or are very proud of some friends that work there. Reguardless, you're coming across as extremely arrogant (nothing new there) While I'm sure those are good games (I've never played them personally) I still stand by my statement. I didn't say they were bad developers,…
Obviously you missed the point. Obviously companies are in the business to make money and I by no means fault them for doing so. The screwing comes in when they keep the market from being competitive. Once again, sure they have all the right in the world to do so, but that doesn't stop the consumer from feel like a dollar…
[ QUOTE ] Have to agree with hawken, quantum physics is just an excuse and it should be called quantum filosophy if anything. I cant just swallow the bs that if you dont observe light for example it acts in one way and if you do observe it then it acts in another way, yet the end result is the same. Or that stuff about -…
Mop That was exactly my theory. Everyone is a cylon and this is why. On earth they found a way to extend their lives (humans) by these machines that you download into upon death like the cylons use now. Some people were against this because it took away what it meant to be human. So upon downloading into a new body you are…
Glad your a fan. I have too played the THPS series from 1 to Project 8. Loved them all. As soon as Skate came out I really enjoyed that style. I have been skating in real life since I was 11 or so and I enjoy the slightly more realistic feel to the Skate series. I was originally pushing toward the Skate style. Although you…
Happens to a guy I work with all the time, somehow he toggles on trajectories, there isn't a KB shortcut for it by default so I have no clue how he was doing it. He didn't figure it out until he accidentally set more then one key frame and it made a trajectory path we could recognize. Select your object > right click >…
From what I'm seeing of those two pieces you've posted you need to work a lot more on making natural looking animation. As vcortis said, the 12 principles of animation is something you really need to study. For instance, the knight has a very fidgety walk, with no weight and the curve of his hip is at the highest when he's…
Nice! The wall jump anim is looking better, I only have one beef with it now: I think the arm needs a bit of an adjustment. It doesn't feel quite right as it reaches up for the wall. My suggestion is to try to make it 'pop' more. Instead of the slow, even-spaced reach that it is, try to keep it bent more until he gets near…
Nice work! These are the main things that stuck out to me: - Feet: I'd try holding them on the ground for 1 more frame to get a good extended push-off pose. Right now it feels a bit floaty because that push-off isn't earned. - Hat: Are there any more controls towards the tip you can use to get a more complex shape? It'd be…