Just learning rigging, after all these years, quick question: does the local rotation of a joint pivot matter for continuity? Like the direction of maya's pivot(green(y),red(x)blue(z)) should they be aligned from joint to joint or does that not matter?
Hey everyone! Here is my recent project on an Orc warrior I have been working on. Any critics or feedback is much helpful and appreciated. Had alot of fun with this project, and continuing to improve my skills with characters. Hope you guys enjoy!
Hello ! Thank you for the precisions Teodar, as i continue i have some baking issue with thin & long parts next to others. i put some support edges for the baking but is there another way to fix this ?
Thanks Kanga. Appreciate your comments. I always start with symmetry and then move to asymmetric sculpting. I probably should have prefaced my first post with that. I have continued working on Arnold's face.
Lol, thats cool. Yeah, I'll continue but just not a peice every day because I realised I don't spend nearly as much time on stuff as I should do even on one paragraph.
Thanks you guys! @chemotoledo -- word dude! I'll continue to adjust the scale after my bake. I was hoping that this oversized scale would help make them read better from the game POV.
This people, this! I mean honestly, problems happen, what's the big deal. I miss the old days that people would blame God or their Luck and continue with their life, not threaten the developers and feel entitled to everything for no price.
@yamo, this is what i got when i did what you originally said, will try what you said in your edit (you mean continue it to that very next loop after the bevel right?)
@Orangeman220 looking good don't know about the continuous crack down the middle is it in your ref? And some of the smaller debris placement looks a bit weird as if it would just fall away if you get me?
you could start by making some eyeballs and continue to build up the eyelids around them. Generally, id scale the eyeballs big enough so that you could fit one in between more or less.