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Re: Vector displacement Maps vs Displacement+Normals?
Reply by
Jonathan85
·
Jan 2015
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General Discussion
Wow thank you, again straight to the point and clear knowledgeable answers that solved the issue. I like this forum more and more.
Re: Render problem with leaf planes
Reply by
Tetsuo
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Apr 2013
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Technical Talk
Although this didn't solve the problem completely it helped a lot! Thank you. I basically just set the specular level to 0.
Re: Translucency Issue
Reply by
Accipiter
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Dec 2013
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Unreal Engine
Cools, just now getting back to this thing, but having two separate materials does solve the issue. Thanks for your help!
Re: Composite Material 3dmax
Reply by
brandoom
·
Feb 2011
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Technical Talk
Ah, I think your right Mark. I was expecting it to be realtime. I guess that solves my problem lol. Thanks!
Re: I don't like to be associated with the term ''artist''
Reply by
Shrike
·
Feb 2016
·
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General Discussion
Haha, every time. Solved that by starting to programm so I can just say "yes", programming is really rewarding tho
Re: xNormal Hi-Poly to Lo-poly Baking in UDK - Lighting Seams
Reply by
StormHertz
·
Dec 2012
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Technical Talk
Hmm, I saw that, but wasn't sure how good it was. I'll try it out tonight or tomorrow, and see if it solves my problems.
2 results
Re: Substance Painter Baking issues
Reply by
Pimpek5555
·
Apr 2018
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Adobe Substance
@Dumbanana I'm using Maya. Thank you all for your answers. My problem is solved thanks to your advices, hugs!
2 results
Re: Why can't I get a seamless lightmap even with the most simple geometry?
Reply by
Obscura
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Apr 2018
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Unreal Engine
Try changing the static lighting level scale under the world settings->lightmass. Usually this by itself can solve this certain issue.
2 results
Re: Need help with polypainting.
Reply by
Przerywnik
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Aug 2015
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Technical Talk
Well, i search web and found some threads about texturing. I guess topic can be closed. Problem solved :)
Re: Quixel Suite - New nDo
Reply by
mobpapst
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Jun 2014
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Quixel Megascans
@ teddybergsman Thanks for your post. The Answer from divi solved my problem. So there is no need for you to dig deep, but thanks ;)
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