Um...Kevin you just need to tell people that you, personally, don't have time/can't be bothered to help them. All of the rest of that stuff, IMO, is nonsense. I have yet to see any person that's "Successful" in this industry that hasn't received some major help whether they want to admit it or not or whether they want to…
So, we are one step closer to the release of the long-awaited 3DCoat 2021. Today we are happy to announce the start of the Open Beta Test for the 3DCoat 2021! What this means is that we have a stable enough version of the next-gen 3DCoat and we encourage you to try it and give us your feedback about it. Based on the…
This all seems terribly misguided. It feels like when you meet a person interested in making games, and they explain how they're going to make an mmo. You explain how unrealistic that is, but they move forward anyway, waste a bunch of time, rinse repeat. 4 years later they have nothing to show for it. I have fond memories…
For self-learners, are there any good resources for what needs to be learned? A check-list if you will? I suffer daily at a desk doing a job I hate and want nothing more than to focus on picking up the skills I need to get out and do what I love (I can figure out the money later). I tried to go to a CC but I got tired of…
I loosened up the edges on the high poly as much as I could without making the metal plates look pillowy. I also rounded off the base of the arms holding the rear ring to make the silhouette less blocky. I did some work on the specular map and material. I also removed some of the grunge and I'm still going to work on that…
Higher subdivisions and a higher dynamesh level will mean you'll get less of that sorta artifacting. Don't be afraid to be a bit destructive. If you're worried about that and not being able to go back in a save, go to your file tab and hit "undo history". This means when you save, the history saves, too! Just look at…
I for one agree with this and Lennyagony nailed it on the head. If they just had some very simple feedback system where the artist looking at your item can pick from a drop down list, or check something off in a combo box would be more than enough, and that way too Valve could have a simple uniform way to interact with the…
Did your try using Cloth or SimCloth3, maybe even MassFX modifers if you're in the newer versions of Max, to simulate the collision? It already looks like each of the strands are their own object, so selecting each one and applying one of the modifiers listed above will get you exactly what you need (you can merge them…
Mask_Salesman Yaaaaaah still having a bit of trouble with that area, Worked a bit more on it, hope it's better (not sure if it really shows tho) Might go back to it :) Thanks for the ecorche! About the cheeks I did made them a bit fuller but I was trying to concentrate on other stuff so i'll go back to it later! Thanks…
Thanks for the feedback guys. Aaron, you should go pass out for a few hours. lol. Thanks for the paintover. I'll work on adding in some more atmosphere fo sho. The blue dashes though! MISSLEADING! hah, jk. Kaburan, I actually just tried out some fonts/numbers inside the blue and they just get washed out with the DOF and…