Heh good luck making Dharavi :) it is probably the most chaotic, prop hungry theme you could pick :) What others tell you about instancing etc is correct so i won't expand on that. I will tell you a few things about the feel of what you are trying to make. I live for the last 3 years in Mumbai and been around Dharavi many…
Hi, guys! As I said before I don't use callback. I'm new to maxscript and... Sync, your code is too complicated to me. :) Here the steps that I use to get the last selected vertex: 1. selecet some vertices - 10 for example 2. start script what script do: 2.1. store vertex selection in array 2.2. max undo 2.3 store vertex…
well in max you have to use the correct snaps type for it to work correctly. there is 2. 2.5 and 3D snap tool. for orthos i use 2.5 and for perspective view I use 3d. then there are a few options i set. right click on your snaps and go to options check use axis center as snaps starting point and I like. to have the rubber…
lol, Thanks Mark, You don't have to tell me more than twice to buy Nvidia, My last computer ran a Nvidia card and I never even noticed it. My current computer is running ATI and while its not quite as bad as you described i have had diver issues (which I just had to roll back, but did take some time to solve) among other…
I finally caved and picked up a wii this weekend, got the mario red one. Grabbed goldeneye and dead space extraction which was done by the same guys (eurocom). the art in both games is fucking stellar for being on the wii. the lighting in some areas of goldeneye rivals some nextgen stuff ive seen, not in terms of shadow…
Which program are you using? Yes I use an invisible low poly cage for physics. Using a lower poly invisible cage will help keep your calculation time lower. It also lets you omit little details that can cause issues like a belt, a holster or rivets. For objects that interact with characters I use biped as a deflection…
You know if you want to make 3d models, you can just start making them right away. The part where you have to pull out a huge amount of detail, picking the right colours and all will come with alot of practice. We werent born artists, we became one. For me, I practice my stuff almost the entire time of the day and even now…
Yep you got it. It's a cheap way to get up and down motion if you only have access to bone rotation. An even easier method if you can use bone position(transform) is to use a spring controller but most games don't allow position (unreal does, not sure about unity or torque. [ame]…
I'm using Maya 2009, and that makes sense that maya software can't recognize the keyed turbosmooth but mental ray can. The gamma correct node isn't that bad though, it only takes a few seconds to set up, granted however if it is a simple click in max I'm a bit jealous. This is actually my first in depth look at some…
I read a pretty good article on it the other day. I thought it gave a nice rundown of the bill in an easy to understand fashion. Check it out here: http://newsjunkiepost.com/2009/08/10/what-is-in-this-healthcare-bill-anyway/ As far as my opinion, I don't like it, wish there were better options, but think it's probably…