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Re: [WIP] BT-42
Reply by
MohsenDehnavi
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Sep 2014
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3D Art Showcase & Critiques
your model is very sharp in some where! I think you should to create your model more Exaggerate! It will be better
Re: VSS Vintorez
Reply by
theSixtyEight
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Jan 2013
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3D Art Showcase & Critiques
Well butt stock and its grip arent so sharp and blocky at all...now it looks very very uncomfortable to hold
2 results
Re: Owl's 3d and 2d Arts!
Reply by
sltrOlsson
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Mar 2014
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3D Art Showcase & Critiques
Great scale! You should take an other pass at this and tighten it up like your other sharp stones. Great job!
4 results
Re: Colt Whitneyville Hartford Dragoon - Crits/Advice Plz
Reply by
Bon
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Jul 2011
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3D Art Showcase & Critiques
Realtime Xoliul shader with diffuse, norm, spec and gloss applied. Still gotta do something about a highpoly for the sharp edges.
4 results
Re: Soviet Sniper Rifle High Poly
Reply by
Darkleopard
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Jun 2012
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3D Art Showcase & Critiques
Thats really nice. I think some of the edges may be a tad sharp though. How long did this take you?
2 results
Re: Maya alternative bevel.
Reply by
Neox
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Aug 2010
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Technical Talk
yep edge extrude without height but width, width defines the sharpness, height of 0 means the initial edge won't move
Re: Improving my Art!
Reply by
LightBright
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Oct 2013
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Small Update worked on the grain of the wood a little bit Next step will be to start putting scratches and sharping the wood grain up
2 results
Re: Preview - Sword Model - Feedback welcome
Reply by
aceofspades230
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Sep 2016
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to make it more high poly you could had more to the edges of the sword and the wood piece so its not as sharp looking.
Re: Baking HP to Low poly ( color map )
Reply by
wizz
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Mar 2013
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Thanks I will try this. I also was baking in maya shaded map. Its ok but not that sharp as maps generated from xnormal.
Re: f**k the police
Reply by
Lupey
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Jul 2007
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The Q-Branch Quote game!
Quote number 2 a telescope has a sharp eye It brings the stars so close you can almost touch them
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