Looking great so far. For the fir color, you have random blonde single hairs, but looking at your reference the character seems to have blonde “tufts” here and there, rather than single hairs. Your model also could use more color variation along the length of each strand. Often animal fur will be different colors towards…
I do have a low poly version that I am going to use for animation. I am planing to take texture maps from the high poly. I'm struggling with the rigging portion big time.
am i... am i doing it right? not much to say man, really dig the posed version and how the skin turned out :poly136: +1 for posting more of yo fran model too btw, need those inspirations :poly142: was gonna ask what you took the pics in but you already said it in your first post so... guess imma go learn max then >_>
So, Lets just say i've got a cube and i insert it normally it would follow the rim of the object but lets say i want to insert another shape say like a rectangle or circle how would one do that without resorting to manual methods.
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Worked on the face some more, learned a bit more about the whole zbrush sculpting workflow. It's getting there! I think the side profiles looks a bit goofy. I took a break from sculpting to block out the clothes. I used one of zbrush's female base mesh, scrapped the breasts, tweaked the proportions and got to work. Back…
Ive done a projection painting from images on this model, and i cant seem to be able to get rid of the seams, ive seen some tutorials in YT about projection painting in blender , but they never adress this issue.
Heya to all, Was wondering if anyone knew the shortcut to clean/get rid of the Blue strokes in ZB after I used stuff like MaskCurvePen, and kin. Cheers and ciao.
Nice design. Currently I feel like the two stone pillars are working well, but the stone slabs on the base could be pushed much further, really dig into them a bit, give them some more interesting grooves, wear and age, they're just really even right now and the subtle sculpting you have done to them doesn't feel like…
Hi, I can't get a good effect with reflection probes. I'm doing an underground station in Unity 5. It's a big place, so for this reason I need many probes. I split the platform to three meshes, so they get the nearest probe. Unity mixes probes - a single object gets a single "mix", according to object's pivot. It causes…