From teh description this is what I had in mind: Lago di Braies, Italy by caves rd (itch.io) Matte painting is super cool too. I dont know a lot about it but I do see four different programs required there, so I imagine each approach has it's own pro's and cons. My thinking was that doing it with 3d and mostly using…
Evening, my name is Azrael, and I'm the Director/Producer/Project Manager/Head 2D Artist/Designer/Head Writer and eventual Voice Actor for the Parallel Zodiac Project. What am I making, you ask? A Full-3D Third-Person Tactical RPG with survival elements and romance options, set on two alien worlds at war. That being said,…
http://news.bbc.co.uk/1/hi/technology/8201332.stm Alarm sounded over game futures A stark warning about the finances of the games industry has been aired at the Edinburgh Interactive conference. The sector had suffered "significant disruption" to its business model, Edward Williams, from BMO Capital Markets told the…
Hi everyone, here are my super fast (?) low-poly (?) modeling, texturing and rigging game character rendered in Unity: : My original idea is to try all the challenge's characters. The first, the fastest I can do it, the second (the vampire knight) in a more worked way and a more standard game quality; and the last, the…
So i got bored doing my current thing and i wanted to see if the 12 sided issue could be used at all. If you are restricted in whatever you are attempting it can be done but i guess it doesn't look all that, but then again its just a cone/drum, didn't add handle or this wouldn't have been as fast as it was. Before…
I tried 3DO,DDO and NDO and they work really well. PBR maps look amazing in both Unity and Unreal. It was the first time ever that I got a convincing metal texture in both engines, and that with peeling paint and painting in texture and normal maps. Quixel has its quirks like every other app I have ever had the pleasure to…
1) Maybe try Modo if you want to use a slightly more mainstream modeling application that's fast and straight forward. Speed comes from learning the tools and hotkeys. Maya and 3ds both have a different approach to modeling. 2) It's common and can work pretty well. It depends on the engine and lighting on how well it…
Yeah it's rare for Maya to get corrupted. Fortunately if it's a .ma, sometimes it's possible to edit the file in notepad to delete the bad lines. It can be tricky to find which lines are causing the issue but if you get that problem some day at least there's a work around. Maya crashes too much but it has nice saving…
Personal project of Monster Hunter fanart, I had a lot of fun doing this, in the past my personal Substance projects have been for GDC presentations and I've always felt rushed toward the end of the process, so it was nice to just relax and play with nodes :) The native bakers inside Substance impressed me greatly, they're…
galen: thanks dude. always happy if somebody else can pick up a few things while I stumble along. fearian: that was me learning how to set up vertex blending. :) the shader in these new screens isn't final either, but I'm getting a better idea of how it works. evil: yeah man, though i wanna play around with the HDR so it's…