I'd find out what exactly they mean here, before dictating what they should do. Maybe they weren't clear enough in explanation. I don't know, but I thought this was just concept art, and maybe they're planning on using a PBR game engine like UE4 to bring their concept to life. Though, if they are talking about merely…
Just saw some gameplay This is all rocket has to show for 2 years? lol ok Maybe if the game actually used my gpu like all the others itd feel less clunky too. The saddest part is people thinking rocket can optimize the engine when he isn't an engine developer. The engine needs to be rebuilt from the ground up but Arma was…
Ok, so, at least 10 people on the workshop commented that this needs to be resized cause it's too big. I came to the point where i'm seriously considering to resize it smaller, but considering that i trust people's opinion less than artist's one, i think it's bettere to ask you about the size before taking any action... Is…
Because it is dated, and does not have the nice conveniences that UE4 does like the clean user friendly UI, streamlined workflow options like direct export to UE4 from like Maya and other plugins and such. Also production engines normally only carry the functionality of getting the environment built, and usually carry very…
I suppose with the vide range of games they develop theres no point in using the same engine.. However maybe they should streamline their business a bit so for example all of the workers at the sweat-shop (redwood shore ) uses similar engines and tools? Its easy to see the limitations tho. Does Sims and NHL 2007 need the…
I would suggest downloading a fully-rigged character model (and if possible animated too). You won't be able to do anything decent in four days, starting from scratch. Alpha demos typically have alpha content, and the art is not nearly as important as the gameplay. Which game engine is being used? Both Unreal and Unity…
Hi there, I'm here for first time, and I making bold move - start my posts from this category! My name is Aleks - as other guys at this platform I'm looking for a job. I don't want to waste your time, so here fast description of myself as a 3D Artist: I started doing 3D for 2 years ago, for this time I was in a indie…
Face-Weighted Normal Modelling Workflow for Large-Scale Environment Props Hi again. I'm going to use the jet engine that appears in my finished scene to give a run-through of the Face Weighted Normal method (FWN from here onward) used to model the large props. To see the FWN workflow in practice, check out Star…
Console Programmer (f/m/d) Full-time, on-site Limbic Entertainment is looking for a talented and experienced Console Programmer (f/m/d) for our Unreal Engine 4 projects. As our Console Programmer (f/m/d) you will have a great passion for new-generation consoles and engine technologies in general. You will have already…
THE COMPANY Albedo Informatics is a Toronto-based game and application development studio with a focus on location-based gaming, augmented reality, virtual reality, wearables, and emergent digital technologies. We’re currently building a platform called LARGE - an acronym for Location-based Augmented Reality Gaming Engine…