This is an okay design. Has a good base, could use a little more thematic clarification. Given the art direction and fidelity of the character, I don't think there was a need for you to have a separate texture map for the face. I find very little of her outfit communicates medic. At best, it's the nurses cap and the arm…
I have made a ceiling lamp and some pipes. Started to dirty-up the textures a bit more, mostly with the use of decals, nothing final there though. This corridor sure sure is a challenge to light, I have tweaked it for so long, still not happy. Although the main light comes from the windows there are light coming from all…
I'm about to try my hand at modeling bubbles for the first time! Wish me luck Wax on... Wax off... Wax on... Wax off... *On a side note, anyone know if there is a way to make a a plane have two different sides and accompanying UV's? IE the inside of the front lable/decal is displaying the texture that is only supposed to…
This is looking awesome Kimon! I would suggest adding some slight dings, scratches on the edges and on various panels. On the bottom you have some dirt going on, thats looking nice, but on the top its very clean. The metal overall could be faded in some areas, maybe where there would be exhaust coming out. Also, put some…
Well I'm nearly finished the level now and have been so busy I haven't really thought about posting here :( Here's some images and a video of the gameplay should be done soon: Using Decals to tell the player about their progress through the level Sector1 Sector2 Sector 3: Sector4 Objects: As you can see I'm having some…
Neat model! Looks like everything is laid out uniquely in UV space. This allows you to add unique detail all over the model, but it also requires an extremely high-resolution texture. I suggest learning how to reuse UVs. Use symmetry, duplication, etc. This is a mostly symmetrical prop. Use that to your advantage, because…
It makes sense to consider the low poly when making your highs, of course. It's all part of the process. When I tried similiar to the example you came up with there, the rivets looked like crap - basically weird decals with funny shine on them. I think that they'e large enough to count as part of the silhouette, but that's…
@supersnakelx thanks for the feedback! Yeah I think you're right, I struggled getting the normal maps to work with the decals, so they appeared flat. I'll need to try and figure this out for next time! @jewski-bot Thanks a lot, appreaciate it! @morf Thanks dude! I think having modular pieces where you can always makes…
Wall Kit Test: Created a simple wall kit, and had a play around in substance painter/designer to apply some temporary textures. Decals on the wood panel are also temporary until I either find or create some nicer ones that fit nicely into the corners :) Right now it's really clean looking, and I want to try and get some…
If I understand you correctly, you'll either have to cut that face up in order to be able to apply different Mat IDs, use a composite map or other map specific ways to mix/layer your textures, or decal meshes (just the detail with alpha on extra geometry layered over the original geometry). Also it doesn't seem like you…