I'm leaning toward the latter. He asked for a copy of Creator (presumably to crack it since it's not publicly available) and, in exchange, promised to "teach you how to use Creator". Which is all the more amusing considering I work with it on a daily basis.
Now that all the cloth has been done I exported them into Max 2010 where I skinned to my base character ready to be exported as fbx into character creator. Shots in Character Creator seeing how the cloth performed.
There are some sketches for a civil/military creature I'm doing during concept art lessons. First will be water searcher and carrier, and second will be aggressive mutant made for a fight. He is using a simple mechanism to inject powerful drug what makes animal even stronger and more aggressive.
Ohh!! That's very true! The scarf should have moved with the character to the floor faster. Ahh about the creature, that's very true too. I'll be more attentive about those details for future animations! Thank you so much for your feedback, it helps me lots! :smiley:
I'm catching the tail-end of this week's theme, but it's a good opportunity to flesh out some animations for a model I've had sitting around a long time. It's a creature with unique body mechanics so I'd like to hear others' insights Here's the idle. [vv]136340992[/vv]
The coloration is odd - both the colors and the pattern. It doesn't really work for either camouflage or display. If basing it on a reptile, I'd pick a single species and try to apply its pattern. Stripes and spots are never random, but have evolved into specific patterns to either hide the creature or attract mates.
Congrats on finishing! He came out great; and good that you were able to use him as a platform to get some workflow practice. Always really liked Fizz. Considered doing him for the contest early on. Us sea creature entries gotta stick together, hah.
well, you could say the same about sculpted creatures, realistic weapons or hard surface enviro assets. if someone's hand pained stuff looks cliche it's probably because it sticks to some very popular art style, rather than due to the fact that it's hand painted.
Teeth should be more at the edge, If you look at it properly you can see that the lips are rise and stretched, and what you see is the teeth with the gums, and on the top a little line of lip which is broken, Observation and nailing basic features is very important to capture the essence of an object or creature.
Wuuutttt??? "Wasted"? You retopologized machine parts hard surface before? It's not just characters or creatures that you can retopo you know. And 3dcoat has already other retopo tools similar to those in Topogun. This is just icing on the cake, a huge time saver....if you have it.