I'm having a bit of trouble downloading it via mega , it's giving me errors and doens't respond. Maybe it's just me. But judging by the screenshot move up the name a little bit as the 'y' in Evelyn is covered and might cause some issues for other words if there would be any. Also the level '2' , the 2 is quite dark and…
Seems like this could make quite an interesting archive; my only suggestions would be to tailor your questions more specifically to the person you're interviewing... maybe ask about a certain work they did, or their experiences with a company/fellow artists... Just so there's a bit more to it than 'what's your favourite…
I always take just viewport screenshots, because after all thats where wireframes derivatives from and having that aliasing just goes with it. There is some fancy stuff that you can do with selected edges converted to splines and then imported to Illustrator: Just select some or all edges of your 3d model and click 'create…
Alright that's a bit more comforting to hear. I guess where I come from there are a lot of elitism about what software is best but this had been on my mind for a while. One other thing since I'm still on the topic, is if there is some kind of technical comparisons graph to see for all three applications. Mainly features…
This is looking bad-ass! On the first maybe consider having a few blue emissive areas? Usually Railgun blasts are a blue-y colour so it might be cool to have other illuminated blue parts on it. :) I'm probably a little late to the party here too, but looking at the mechanical design of the turret, how does it move up and…
Hey, You made some error in your baking. You need to make your custom normal (with the edit normal in modifier list) http://i158.photobucket.com/albums/t105/rf_/trims_NORMS.jpg Here, you are in hard edge http://i158.photobucket.com/albums/t105/rf_/flagstones_LP.jpg Here, you are in soften edge It's important to have a good…
Update- Still very WIP-y, but I've started texturing. It's only partially textured currently, but I've got some key parts painted up. What do you guys think so far? I ended up making floating pieces for the broken concrete, and ended up reducing my polycount by a ton! I could probably still optimize it further, but for…
Thanks, DCNeil and 9thKnight! That's an interesting observation, I could probably work a version to be Star Wars-y. Maybe as a junkyard kinda weapon, something partly scrapped by Jawas. HMMmmm! When I've got all the body texture done I'll get onto and reveal the main sell for this weapon. Don't want to give it away too…
What if each participant were given a floor? Like in the example of the pixel art tower that Adam referenced. That way each person's work would be easier to fit together, since you could just place it at a fixed X and Z and then just translate it by some Y in the scene. Each floor could include an elevator in the center…
Looking good! Very locust-y (if that's a word) The feet look a bit strange to me compared to the rest of the design. I think a small tail would help and would show that the creature has some sort of balance mechanism in place, right now it looks very agile and kind of easy to fall over! haha. keep it up :) would love to…