I'm lacking in the texturing department but I'll try to give some feedback, that is what we're all here for after all! I want to say the spec of the wood is off. Where you have the gaps/cracks/black areas in your wood, you can see a white glare coming off of them. That's what stands out the most to me. Also the…
Nice to see some new models here, they're all pretty interesting. @minorthreat To render UV-mapped models, assign a material to the object, chose your texture in the "texture" tab, chose "UV" as the method to map your texture. You might also tick the "shadeless" option in the material settings. To turn off anti-aliasing,…
Sounds like you want to know how to enable anti-aliasing (aliasing is the 'stair step' effect you see on edges). On top menu bar of viewport go to Renderer > Viewport 2.0 (button on right side of text) > Anti-Aliasing , enable both options. Though if you want to show off your model, its generally better to either do a…
Thanks Kend for proposing this ! I am not really familiar on how Polycount works but I was really looking forward to participate in a challenge for the experience ^^ I guess since the original challenge is off, the old rule of NO Video Game character is off too ? I went for a brain eating Vampire Gambit at first but I am…
Really I just want something to grab all the files in a folder off my NAS and send it off to the interbutts. I don't need much more than that or really any of the auto-backup stuff. Can crashplan do that? It looks like crashplan can be installed on a synology NAS, but with third party software and a bit work, which gives…
Yea not a bad start at all. I am not sure if you working with Perspective off or not but I would post pics with Perspective on. No perspective instantly flattens your model and makes it look "off" IMO. The hands look too small to me. Maybe scale them up 50% The nose, specifically the nostril, in 3/4 view looks a little…
So here Is where I stand now with my new composition. I based the story/ design off of Arclight Vel'koz's splash art. I designed it off of the idea that Diana is now the new "chosen" one to join the arclight team, and shes standing on the steps that are in vel'koz skin, after being chosen by vel'koz to join the team, she…
Thanks for your feedback guys. I'm not sure what you mean by zbuffer, but I get the implications. I was able to work around this problem in the past by creating a separate file for the hair to read off of, but I was hoping to keep everything to a single file. It looks like I'll have to go off of Warby's first idea. So if…
First off how are you doing your textures? Are you doing 1 to 1 unwraps or are you tiling them out of the 1 to 1? Second the text on the signs looks way to fabricated. What I mean by that is it looks like they were typed up and slapped on the texture. It does not have that older feel to it. I would expect to see some…
Yep, turning off resampling basically allows you to type in a desired physical/printing size without affecting the actual pixels of the image :) For instance, I could open your TMNT avatar in photoshop, turn off resampling in the image size options, and then simply type "30 inches" in the desired output size. None of the…