Convert to editable poly, select all by poly or element, go to the smoothing groups section of editable poly, clear all, and autosmooth, or smooth all with 1 channel.
Here's a quick one I baked out. For repeating elements (aside from mirrored) and exploded models it'll be a mess. But it does seem like it helps the texture.
Wicked!!! The lighting and fog is really just the final element to cap the scene off quite nicely, IMHO. Anyway win or lose, congrats all the same. Cheers :)
Yeah, Dog Soldiers was WAY better than The Descent. It had a nice element of not taking itself entirely seriously, and ended up much more fun because of that.