it really makes next to no difference, yes the vert count is higher when the walls aren't sharing verts on the edges, but it;s not like 6 extra verts or what ever it is will mnake a performance difference.
I still can't get my packages under 200mb for the store to accept them, the 6 medium vehicles the british have seem just too much. I'm not sure there is a way around this?
I am not programmer at all whatsoever. But, what's stopping a programmer from changing the 'Spend $6' button in the game to send $1 to himself and $5 to the official account to be split between the team members ??
This model reminds me of something you would see in Team Fortress 2. I think creators are still earning money from submitted assets, but not the 6 figures when it was first implemented.
Gosh. Also some diffuse maps seem to load really bright, any idea what's causing this? it wouldn't be as big of an issue if it didn't happen to 2/6 textures on a multi textured model :(
Thats true, but youll have to fight for it. If you need that unemployment check to survive, it doesnt matter much that you could maybe get it in 4-6 months if your documentation is strong enough.
I realize a lot of people are on current-gen but if anyone wants to play or chat on Xbox360 my gamertag is: Nine Thirteen Will be on tonight, around 6 or so EST. I only play multiplayer!
As a contractor, I'm forced to take breaks anyways, heh. Microsoft's policy used to be 1yr contract, 100 days off (mandatory). Now it's 18 month contract, 6 months off (mandatory) :\
Found a 6 month old gif and made a little split view compared to one captured recently. Nice to see that even though it has changed a lot the core is still there. (new on the right)
One nitpick after comparing it to photos: the set of four bolts under the machine guns on the sides should be horizontally aligned to the set of 6 bolts. Looking great, can't wait to see it finished!