"It comes into the program invisible and with only a bounding box." From what i read here this could simply be something from normals, did you tried to inverse them ? Are vertices still selectable ? Was your mesh imported from an other program or game engine ? It's should be easy to fix since it's in 3dsmax.
I didn't mean the screen shot, I meant the tear on the faces of my model in 3dsmax. look at the small button, there is a huge tear running up either side of the face I extruded it from. But thank you, I didn't know that alt+prtscn captures the image on your primary screen.
I know how to detect if the mouse cursor is over an object, but this method is not good to be used all the time. There are calculations that have to be done, and on heavy scene(a lot of objects and faces) it takes time to find the object below the cursor. If you have to execute it each milisecond - this will freeze 3dsMax…
Heya! I'm having some trouble with an exported .mtl. The Guruware .obj exporter (3dsmax 2012) exports both the "Tr" and the "d" tag. The specification (link) says that they're both used for the same purpose, transparency. That they're both exported isn't so much the problem, the real problem is they don't contain the same…
Hello! I'm on a task to generate a lightmap for faking car's headlights output using Arnold for 3dsMax 2020 along with render to texture. So far I managed to obtain the "pure" light projection, and I'd like to add on top a caustic effect using the glass lens in front of the light sources that are mesh emitters (can't use…
Hello all!New to Polycount,but developing my workflow within several softwares. Software Usage: 3DSMAX 2012 (Gamma 2.2/W Nitrous Enabled) Zbrush 3 Point Shader (DX9) I've been having issues with Normal Maps for sometime now and have been attempting to figure out the problem on my own.Unfortunately,I've yet to figure out…
here you are guys my last work. for this project i used 3ds max-zbrush-photoshop-substance painter-world machine and speed tree(first time using worldmachine) how i create this? 1_gather references 2_create landscape in world machine and import it to ue4 and do some clean up 3_create landscape material 4_block out castle…
Hi all. I have a little problem with my meshes : -First of all I do my low, my high and I bake this on substance designer/painter. -After this I come back on 3dsmax and I duplicate the parts of the meshe who need to be duplicate(like the drawer) -Finally, I collapse all of the meshes (I tried without collapsed on 3dsmax…
Hey guys, I have this problem that I can't find a solution too so hoped someone with more experience would know. I am following a tutorial in 3ds max and am at the texturing stage. I have put a uvw unwrap mod on the object, and placed the 2048 as a material and in the texture ed. but when I applied any form of mapping the…
Good evenin. This is what i have done so far: Made simple brick shape in 3dsmax, exported to zbrush. Sculpted several bricks, created an insert mesh brush from about 6 different sculpted bricks. then made a plane in 3dsmax with the right proportions for my scene. unwrapped and exported the plane to zbrush. Used the insert…