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Re: [UE4] "The House" - WIP
Reply by
Controller51
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May 2018
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3D Art Showcase & Critiques
Here's the first shot/scene of the game intro. The background is a mattepainting created in PS/AfterEffects and the car was rendered with 3dsmax/Vray.
2 results
Re: Syndicate Environment
Reply by
Ged
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Apr 2010
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3D Art Showcase & Critiques
made a floor tile today combo of 3dsmax, xnormal for highpoly bake, photoshop for textures, crazybump for added wear and edges.
2 results
Re: How would you approach modeling these
Reply by
musashidan
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Mar 2016
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Technical Talk
I'd either create a tri parts curve brush in ZBrush, or model them in 3dsmax and use a path deform modifier.
2 results
Re: Medieval Dungeon [UDK]
Reply by
S_ource
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Aug 2012
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3D Art Showcase & Critiques
Nice textures and sculpts. I would use physic in 3dsmax to make the coin thing but it might be hard to get it tilebel.
Re: Creating normals with multiple objects
Reply by
Steppenwolf
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Aug 2012
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Technical Talk
Noob question probably. How do i do this when i bake my stuff in xnormal (modelled in 3dsmax)?
Re: [UE4] Modular Sci Fi Station - WIP
Reply by
xAnnihil4ti0nx
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Nov 2016
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3D Art Showcase & Critiques
I'm not familiar with 3dsmax or substance designer so progress has been really slow. I'm not too happy with the ceiling
Re: USB posable mannequin !!!
Reply by
DeeKei
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Jul 2011
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General Discussion
I think there is already a thread about this. But You'd think that it would come with plugin for major softwares like 3dsmax or maya no?
Re: How do you accurately calculate eularAngles to avoid flipped orientation?
Reply by
Denny
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Apr 2012
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Technical Talk
That's what I was thinking of yes. What's the world up axis of 3dsmax vs Hammer and are they left/right handed coordinates?
Re: Specular coefficient reference
Reply by
TMiuccio
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Apr 2013
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Technical Talk
Ahh okay. I was looking specifically for texturing in 3dsmax specular mapping where it's determined by a defined black to white scale
Re: MaxScript: Gradient Map
Reply by
CrypticNessie
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Mar 2016
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Technical Talk
So this is my model which consist out of 4 texture maps and I'm working in 3Dsmax 2016 Student version
3 results
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