Hah, nostalgia. Making a tree with ZSpheres was probably the first thing I ever did in 3D. Low poly looks great btw! Let's see dat wireframe brah How do you plan on texturing the tree?
Getting familiar with Sketchfab:) Here is a link to the low-res mesh, you can take a closer look at the wireframe: [SKETCHFAB]56422bf767ec4751bfd42b6335bc87bd[/SKETCHFAB] And another link to the hi-res mesh with fast materials applied: [SKETCHFAB]939c7ee9ac744893a88dafb9ad86934e[/SKETCHFAB]
Look at the command panel>COLOUR and name rollout..........now click the colour swatch and choose whatever colour you'd prefer. This is the active wireframe colour upon creation. You can also change it per-object after the fact.
concept is looking super sweet! Could we perhaps see a wireframe on your model? I'm a big fan of hard edges, so my only "advice" right now is to harden a couple more of those on appropriate places
So it's finally done and I think I did good for a first. This bad boy might go in my portfolio if you guys think it's good enough... High poly Low poly textured, 9.7k tris Wireframe
Got a pose for her now, so I put everything into Toolbag. Also with wireframes, I think I made the body too dense as I was learning as I went, so it ended up at around 65k tris.
http://eat3d.com/free/rendering_presentation Worth a look too. I know I've used it for low and hi poly before. Good for wireframes presentations too. The first half is where he sets up the material and whatnot in Max.
My talented group member Michael Dance, created our environment over the last few weeks these are beauty shots, I'll try and get wireframes sometime this week, this was built in UE4 does anyone have comments or criticisms?
There is the essentiel element for this Egyptian assets set: I have made vivid colors because the Egyptian elements I'm working on are an interpretation of what they could have look like in the past. To wath the wireframe : https://sketchfab.com/models/57556db7c0684b3ebe1d8301c78d882b
I've finished retopologizing/UV Unwrap for Sylvanas. Here's a turnaround of her test bakes and some screen grabs of her wireframes. I hope to begin texturing her soon. Thanks for your time, feedback is always appreciated!