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Re: Yet another MP5K!
Reply by
rage288
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Sep 2016
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3D Art Showcase & Critiques
@MaxHoek Some of those parts may have an extremely sharp edge yes, gotta have that in mind for the next project. Danke! :)
Re: Yet another District 9 stuff
Reply by
Shrike
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Feb 2013
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3D Art Showcase & Critiques
Looks good so far, now you need to add the wear and tear, drybrushing etc. Pretty sharp edges tho
Re: Art test [CryEngine]
Reply by
NOlhovskis
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Mar 2014
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3D Art Showcase & Critiques
Hah, now I can't unsee the cross as well. And yea, the there should be more sharp angles on the rock, if that's what you mean.
2 results
Re: [WIP] ArenaNet 2013 Application
Reply by
Orangeknight
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Oct 2012
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3D Art Showcase & Critiques
Just a quick crit, I feel like you nailed alot of it but alot of the flames and stuff just are not very sharp and are to soft.
2 results
Re: Sawn-off Shotgun
Reply by
Maxilator
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Apr 2016
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3D Art Showcase & Critiques
Agree that the textures are off, seem a bit too much like a wrapped metal texture, the edges are too sharp as well imo.
Re: Zameen [Overwatch Fan-made Character] - Mario Manzanares and Tim Moreels
Reply by
Cremuss
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Jun 2016
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3D Art Showcase & Critiques
so stylized and sharp :) it looks so clean, good job! I'm not a fan of the weapon yet but I'm waiting to see more ;)
3 results
Re: Deception character
Reply by
ZippZopp
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Oct 2014
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3D Art Showcase & Critiques
no, i don't think they stick out too far. the only other thing is that maybe the transitions into the lips are a bit on the sharp side
Re: Marmoset Toolbag: Glossy Eyes
Reply by
Grimm_Wrecking
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Jun 2013
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Technical Talk
Turn Specular Sharpness up, WAY up. Its in the materials menu list, below the material slots, in the specularity controls group.
Re: League of Legends Blademistress Morgana WIP thread
Reply by
throttlekitty
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Oct 2012
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3D Art Showcase & Critiques
That's some nice detail, but most of it comes out very sharp and too noisy, this won't make for a good normal map bake.
Re: Paintball Mod Character + Props
Reply by
Olli.
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Mar 2012
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3D Art Showcase & Critiques
the width of the pants seems aight to me but the falloff from trouser to boot/kneepad is too sharp. should make it more gradual.
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