@DerRazputin: Guess I can fix it by putting some small strands where her hair parts directly with hair planes so that it doesn't stray too far from her concept, which I guess is what you're suggesting here. Her head is a bit too flat though, fixing asap. I have to redo her face textures anyway since I'll have to rebake her…
I did a quick liquify/paintover. In the head many of the problems are stemming from the disproportionate features. Even though it's chibi you need to keep proportions in mind. Round the head out, point the jaw, and, in my opinion, hook the nose more. The torso looks very masculine. A quick solution is to actually give her…
To improve anatomy, get some anatomical body references. I don't think the blocky old aerith models are a good ref for any part of your study given that there are much better versions to study from. The hair at the sides are not braided, they are loose curls. Also, not too sure if it's worth doing aerith since her clothes…
Looking like a good start. She seems to have a little bit janky proportions, but the geometry looks good for the most part. You'll probably need another loop around the waist, just below her butt, another ring around her ankle, and possibly another cut on her elbow. I'd do a test rig first to see if you want to move…
At the behest of my girlfriend and since I couldn't top her idea, I had decided to design and model the awkward, hormonal-fueled, adam-harvesting "oh god puberty" middle sister as a transitional stage between the little and big sisters of Bioshock 1 and 2. This poor girl has gone through many different iterations since I…
Alright, so I ended up figuring it out, but I wish there WERE an easier (faster) way. Just like in Susbtance, I wish I could just bake a Color ID map from Material IDs. But, this is how I did it from Maya LT 2016. * Made new materials and changed colors (important because Quixel only gives you hex/color info) * Went to…
You shouldn't need to worry about authoring in linear space, the shader/GFX pipeline should convert your gamma-authored source textures to linear space for you. I think the confusion might be learning to "think like an artist" vs. "think like a tech artist". If you're painting as an artist, ignore the hex/RGB value of the…
I can't quite tell how you have the eotech modeled, but keep in mind the outer shell is a totally separate piece, which is only attached with little screws at the bottom on both sides. The bigger screws in the middle of each side are to adjust the windage & elevation of the sight itself, and are accessed through holes cut…
sounds like you answered the question yourself lol. If you want to do it yourself and also have professional results, you'll just have to git gud and do it. Become a professional. Some feedback; I don't think her face looks 12-14, but IMO her head is too big in relation to her body, which will give that look, and more time…
Hey Polycount! I’m available for *paid* freelance work as a concept artist/illustrator and wanted to put myself out there. I’ve been freelancing for over 4 years and have worked on projects ranging from games to comics and websites. My focus areas are: * Creature design (I love bringing weird and unique creatures to life)…